set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hagar 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
+set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
-set g_start_weapon_hlac 0 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
-set g_start_weapon_sniperrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
+set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
+set g_start_weapon_rifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" // UNTIL IT CAN BE REMOVED FROM CODE
set g_start_weapon_tuba -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_fireball -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms"
set g_start_ammo_fuel 0
set g_warmup_start_health 100 "starting values when being in warmup-stage"
set g_warmup_start_armor 100 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
+set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
set g_lms_start_health 200
set g_lms_start_armor 200
-set g_lms_start_ammo_shells 120
-set g_lms_start_ammo_nails 400
-set g_lms_start_ammo_rockets 120
-set g_lms_start_ammo_cells 200
+set g_lms_start_ammo_shells 60
+set g_lms_start_ammo_nails 320
+set g_lms_start_ammo_rockets 160
+set g_lms_start_ammo_cells 180
set g_lms_start_ammo_fuel 0
set g_balance_nix_roundtime 25
set g_balance_nix_incrtime 1.6
-set g_balance_nix_ammo_shells 120
-set g_balance_nix_ammo_nails 400
-set g_balance_nix_ammo_rockets 120
-set g_balance_nix_ammo_cells 200
+set g_balance_nix_ammo_shells 60
+set g_balance_nix_ammo_nails 320
+set g_balance_nix_ammo_rockets 160
+set g_balance_nix_ammo_cells 180
set g_balance_nix_ammo_fuel 0
-set g_balance_nix_ammoincr_shells 2
+set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
set g_balance_nix_ammoincr_nails 6
set g_balance_nix_ammoincr_rockets 2
set g_balance_nix_ammoincr_cells 2
set g_pickup_armorlarge_max 200
set g_pickup_armorlarge_anyway 1
set g_pickup_healthsmall 5
-set g_pickup_healthsmall_max 250
+set g_pickup_healthsmall_max 200
set g_pickup_healthsmall_anyway 1
set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 250
+set g_pickup_healthmedium_max 200
set g_pickup_healthmedium_anyway 1
set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 250
+set g_pickup_healthlarge_max 200
set g_pickup_healthlarge_anyway 1
set g_pickup_healthmega 100
-set g_pickup_healthmega_max 250
+set g_pickup_healthmega_max 200
set g_pickup_healthmega_anyway 1
set g_pickup_respawntime_short 15
set g_pickup_respawntime_medium 20
// }}}
// {{{ regen/rot
-set g_balance_health_regen 0
-set g_balance_health_regenlinear 5
+set g_balance_health_regen 0.08
+set g_balance_health_regenlinear 0.5
set g_balance_pause_health_regen 5
set g_balance_pause_health_regen_spawn 0
-set g_balance_health_rot 0.05
-set g_balance_health_rotlinear 2
-set g_balance_pause_health_rot 0.5
+set g_balance_health_rot 0.04
+set g_balance_health_rotlinear 0.75
+set g_balance_pause_health_rot 1
set g_balance_pause_health_rot_spawn 5
set g_balance_health_regenstable 100
-set g_balance_health_rotstable 150
+set g_balance_health_rotstable 100
set g_balance_health_limit 999
set g_balance_armor_regen 0
set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0.05
-set g_balance_armor_rotlinear 2
+set g_balance_armor_rot 0.04
+set g_balance_armor_rotlinear 0.75
set g_balance_pause_armor_rot 1
set g_balance_pause_armor_rot_spawn 5
set g_balance_armor_regenstable 100
// 5: forward + circle with 1-r falloff
// 6: forward + circle with 1-r^2 falloff
// 7: forward + circle with (1-r)(2-r) falloff
-set g_balance_falldamage_deadminspeed 150
-set g_balance_falldamage_minspeed 1000
+set g_balance_falldamage_deadminspeed 250
+set g_balance_falldamage_minspeed 900
set g_balance_falldamage_factor 0.20
-set g_balance_falldamage_maxdamage 15
+set g_balance_falldamage_maxdamage 40
+set g_balance_damagepush_speedfactor 2.5
// }}}
// {{{ powerups
// {{{ laser
set g_balance_laser_primary_damage 25
set g_balance_laser_primary_edgedamage 12.5
-set g_balance_laser_primary_force 175
+set g_balance_laser_primary_force 250
set g_balance_laser_primary_radius 70
set g_balance_laser_primary_speed 6000
set g_balance_laser_primary_spread 0
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0
set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 2 // 350 upforce
-set g_balance_laser_primary_force_velocitybias 0.3
+set g_balance_laser_primary_force_zscale 1.5
+set g_balance_laser_primary_force_velocitybias 0
set g_balance_laser_primary_force_other_scale 1
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 25
set g_balance_shotgun_primary_speed 8000
set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
set g_balance_shotgun_secondary 1
-set g_balance_shotgun_secondary_melee_delay 0.35 // match the anim
-set g_balance_shotgun_secondary_melee_range 85
+set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
+set g_balance_shotgun_secondary_melee_range 120
set g_balance_shotgun_secondary_melee_swing 50
set g_balance_shotgun_secondary_melee_time 0.1
-set g_balance_shotgun_secondary_damage 115
-set g_balance_shotgun_secondary_force 150
+set g_balance_shotgun_secondary_melee_no_doubleslap 1
+set g_balance_shotgun_secondary_damage 110
+set g_balance_shotgun_secondary_force 200
set g_balance_shotgun_secondary_refire 1.1
set g_balance_shotgun_secondary_animtime 1
set g_balance_shotgun_reload_ammo 0 //default: 5
set g_balance_uzi_burst_ammo 3
set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 18
-set g_balance_uzi_first_force 20
+set g_balance_uzi_first_damage 16
+set g_balance_uzi_first_force 5
set g_balance_uzi_first_spread 0.03
set g_balance_uzi_first_refire 0.2
set g_balance_uzi_first_ammo 1
set g_balance_uzi_sustained_damage 14
-set g_balance_uzi_sustained_force 20
+set g_balance_uzi_sustained_force 5
set g_balance_uzi_sustained_spread 0.04
set g_balance_uzi_sustained_refire 0.1
set g_balance_uzi_sustained_ammo 1
set g_balance_minelayer_ammo 4
set g_balance_minelayer_health 15
set g_balance_minelayer_limit 3 // 0 disables the limit
-set g_balance_minelayer_protection 1 // don't explode if the mine would hurt the owner or a team mate
+set g_balance_minelayer_protection 0 // don't explode if the mine would hurt the owner or a team mate
set g_balance_minelayer_damageforcescale 0
set g_balance_minelayer_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
set g_balance_minelayer_time 0.5
set g_balance_electro_secondary_health 5
set g_balance_electro_secondary_damageforcescale 4
set g_balance_electro_secondary_count 3
-set g_balance_electro_secondary_bouncefactor 0.5
-set g_balance_electro_secondary_bouncestop 0.075
+set g_balance_electro_secondary_bouncefactor 0.4
+set g_balance_electro_secondary_bouncestop 0.05
set g_balance_electro_combo_damage 40
set g_balance_electro_combo_edgedamage 20
set g_balance_electro_combo_force 120
set g_balance_electro_combo_radius 175
-set g_balance_electro_combo_comboradius 250
+set g_balance_electro_combo_comboradius 275
set g_balance_electro_combo_speed 2000
set g_balance_electro_reload_ammo 0 //default: 20
set g_balance_electro_reload_time 2
set g_balance_nex_charge 1
set g_balance_nex_charge_mindmg 40
-set g_balance_nex_charge_start 0
-set g_balance_nex_charge_rate 0.3
+set g_balance_nex_charge_start 0.5
+set g_balance_nex_charge_rate 0.4
set g_balance_nex_charge_animlimit 0.5
set g_balance_nex_charge_limit 1
set g_balance_nex_charge_rot_rate 0
set g_balance_nex_charge_rot_pause 0 // Dont rot down untill this long after release of charge button
-set g_balance_nex_charge_shot_multiplier 0.25
+set g_balance_nex_charge_shot_multiplier 0
set g_balance_nex_charge_velocity_rate 0
set g_balance_nex_charge_minspeed 400
set g_balance_nex_charge_maxspeed 800
set g_balance_minstanex_reload_ammo 0 //default: 50
set g_balance_minstanex_reload_time 2
// }}}
-// {{{ hagar // TO BE REMOVED
+// {{{ hagar
set g_balance_hagar_primary_damage 30
set g_balance_hagar_primary_edgedamage 15
set g_balance_hagar_primary_force 50
set g_balance_hagar_primary_radius 70
-set g_balance_hagar_primary_spread 0.08
+set g_balance_hagar_primary_spread 0.05
set g_balance_hagar_primary_speed 2000
set g_balance_hagar_primary_lifetime 5
set g_balance_hagar_primary_refire 0.15
set g_balance_hagar_primary_ammo 1
set g_balance_hagar_secondary 1
-set g_balance_hagar_secondary_damage 35
-set g_balance_hagar_secondary_edgedamage 17.5
-set g_balance_hagar_secondary_force 100
-set g_balance_hagar_secondary_radius 65
-set g_balance_hagar_secondary_spread 0.015
+set g_balance_hagar_secondary_load 1
+set g_balance_hagar_secondary_load_speed 0.5
+set g_balance_hagar_secondary_load_max 4
+set g_balance_hagar_secondary_load_hold 1
+set g_balance_hagar_secondary_load_releasedeath 0
+set g_balance_hagar_secondary_load_abort 1
+set g_balance_hagar_secondary_damage 40
+set g_balance_hagar_secondary_edgedamage 20
+set g_balance_hagar_secondary_force 50
+set g_balance_hagar_secondary_radius 80
+set g_balance_hagar_secondary_spread 0.05
set g_balance_hagar_secondary_speed 2000
set g_balance_hagar_secondary_lifetime_min 10
set g_balance_hagar_secondary_lifetime_rand 0
-set g_balance_hagar_secondary_refire 0.15
+set g_balance_hagar_secondary_refire 0.5
set g_balance_hagar_secondary_ammo 1
set g_balance_hagar_reload_ammo 0 //default: 25
set g_balance_hagar_reload_time 2
set g_balance_hlac_reload_ammo 0 //default: 20
set g_balance_hlac_reload_time 2
// }}}
-// {{{ sniperrifle
-set g_balance_sniperrifle_bursttime 0
-set g_balance_sniperrifle_primary_tracer 1
-set g_balance_sniperrifle_primary_damage 60
-set g_balance_sniperrifle_primary_headshotaddeddamage 50
-set g_balance_sniperrifle_primary_spread 0
-set g_balance_sniperrifle_primary_force 100
-set g_balance_sniperrifle_primary_speed 40000
-set g_balance_sniperrifle_primary_lifetime 5
-set g_balance_sniperrifle_primary_refire 1.5
-set g_balance_sniperrifle_primary_animtime 0.7
-set g_balance_sniperrifle_primary_ammo 10
-set g_balance_sniperrifle_primary_bulletconstant 110 // 62.2qu
-set g_balance_sniperrifle_primary_burstcost 0
-set g_balance_sniperrifle_primary_bullethail 0 // empty magazine on shot
-set g_balance_sniperrifle_secondary 0 // Nex and sniper rifle should never be on the same map, so this (zoom on secondary) is okay
-set g_balance_sniperrifle_secondary_reload 0
-set g_balance_sniperrifle_secondary_tracer 0
-set g_balance_sniperrifle_secondary_damage 25
-set g_balance_sniperrifle_secondary_headshotaddeddamage 35
-set g_balance_sniperrifle_secondary_spread 0.01
-set g_balance_sniperrifle_secondary_force 50
-set g_balance_sniperrifle_secondary_speed 20000
-set g_balance_sniperrifle_secondary_lifetime 5
-set g_balance_sniperrifle_secondary_refire 0.6
-set g_balance_sniperrifle_secondary_animtime 0.3
-set g_balance_sniperrifle_secondary_ammo 10
-set g_balance_sniperrifle_secondary_bulletconstant 110 // 15.5qu
-set g_balance_sniperrifle_secondary_burstcost 0
-set g_balance_sniperrifle_secondary_bullethail 0 // empty magazine on shot
-set g_balance_sniperrifle_reload_ammo 80 //default: 80
-set g_balance_sniperrifle_reload_time 2
+// {{{ rifle
+set g_balance_rifle_bursttime 0
+set g_balance_rifle_primary_tracer 1
+set g_balance_rifle_primary_shots 1
+set g_balance_rifle_primary_damage 30
+set g_balance_rifle_primary_headshotaddeddamage 30
+set g_balance_rifle_primary_spread 0
+set g_balance_rifle_primary_force 100
+set g_balance_rifle_primary_speed 40000
+set g_balance_rifle_primary_lifetime 5
+set g_balance_rifle_primary_refire 1.2
+set g_balance_rifle_primary_animtime 0.4
+set g_balance_rifle_primary_ammo 10
+set g_balance_rifle_primary_bulletconstant 110 // 62.2qu
+set g_balance_rifle_primary_burstcost 0
+set g_balance_rifle_primary_bullethail 0 // empty magazine on shot
+set g_balance_rifle_secondary 1
+set g_balance_rifle_secondary_reload 0
+set g_balance_rifle_secondary_tracer 0
+set g_balance_rifle_secondary_shots 4
+set g_balance_rifle_secondary_damage 10
+set g_balance_rifle_secondary_headshotaddeddamage 10
+set g_balance_rifle_secondary_spread 0.02
+set g_balance_rifle_secondary_force 50
+set g_balance_rifle_secondary_speed 20000
+set g_balance_rifle_secondary_lifetime 5
+set g_balance_rifle_secondary_refire 0.9
+set g_balance_rifle_secondary_animtime 0.3
+set g_balance_rifle_secondary_ammo 10
+set g_balance_rifle_secondary_bulletconstant 110 // 15.5qu
+set g_balance_rifle_secondary_burstcost 0
+set g_balance_rifle_secondary_bullethail 0 // empty magazine on shot
+set g_balance_rifle_reload_ammo 80 //default: 80
+set g_balance_rifle_reload_time 2
// }}}
// {{{ tuba
set g_balance_tuba_refire 0.05
set g_balance_fireball_reload_time 2
// }}}
// {{{ seeker
+set g_balance_seeker_type 1 // 0 = old seeker, 1 = new seeker. THIS IS A TEMPORARY CVAR FOR TESTING, will be removed later.
+set g_balance_seeker_flac_ammo 0.5
+set g_balance_seeker_flac_animtime 0.1
+set g_balance_seeker_flac_damage 15
+set g_balance_seeker_flac_edgedamage 10
+set g_balance_seeker_flac_force 50
+set g_balance_seeker_flac_lifetime 0.1
+set g_balance_seeker_flac_lifetime_rand 0.05
+set g_balance_seeker_flac_radius 100
+set g_balance_seeker_flac_refire 0.1
+set g_balance_seeker_flac_speed 3000
+set g_balance_seeker_flac_speed_up 1000
+set g_balance_seeker_flac_speed_z 0
+set g_balance_seeker_flac_spread 0.4
set g_balance_seeker_tag_ammo 1
set g_balance_seeker_tag_animtime 0.2
set g_balance_seeker_tag_damageforcescale 0
set g_balance_seeker_missile_speed_z 0
set g_balance_seeker_missile_speed_max 2000 // LOG: 1400 -> 1300
set g_balance_seeker_missile_spread 0
-set g_balance_seeker_missile_turnrate 0.2
+set g_balance_seeker_missile_turnrate 0.15
set g_balance_seeker_reload_ammo 0 //default: 15
set g_balance_seeker_reload_time 2
// End new seeker