// 0: only damage from contents (lava/slime) or exceptions
// 1: only self damage or damage from contents or exceptions
// 2: allow all damage to projectiles normally
+set g_projectiles_keep_owner 0
set g_projectiles_newton_style 2
// possible values:
// 0: absolute velocity projectiles (like Quake)
set g_balance_electro_secondary_speed_up 200
set g_balance_electro_secondary_speed_z 0
set g_balance_electro_secondary_spread 0.04
-set g_balance_electro_secondary_lifetime 3
+set g_balance_electro_secondary_lifetime 4
set g_balance_electro_secondary_refire 0.2
-set g_balance_electro_secondary_refire2 1.5
+set g_balance_electro_secondary_refire2 1.6
set g_balance_electro_secondary_animtime 0.2
set g_balance_electro_secondary_ammo 2
set g_balance_electro_secondary_health 5
set g_balance_electro_combo_damage 50
set g_balance_electro_combo_edgedamage 25
set g_balance_electro_combo_force 120
-set g_balance_electro_combo_radius 175
+set g_balance_electro_combo_radius 150
set g_balance_electro_combo_comboradius 300
set g_balance_electro_combo_speed 2000
set g_balance_electro_combo_safeammocheck 1