// }}}
// {{{ misc
-set g_balance_selfdamagepercent 0.75
+set g_balance_selfdamagepercent 0.65
set g_balance_weaponswitchdelay 0.15
set g_weaponspeedfactor 1 "weapon projectile speed multiplier"
set g_weaponratefactor 1 "weapon fire rate multiplier"
set g_balance_shotgun_secondary 1
set g_balance_shotgun_secondary_melee_delay 0.25 // 0.35 was too slow
set g_balance_shotgun_secondary_melee_range 120
-set g_balance_shotgun_secondary_melee_swing 50
-set g_balance_shotgun_secondary_melee_time 0.1
+set g_balance_shotgun_secondary_melee_swing_side 120
+set g_balance_shotgun_secondary_melee_swing_up 30
+set g_balance_shotgun_secondary_melee_time 0.15
+set g_balance_shotgun_secondary_melee_traces 10
set g_balance_shotgun_secondary_melee_no_doubleslap 1
-set g_balance_shotgun_secondary_damage 110
+set g_balance_shotgun_secondary_melee_nonplayerdamage 40
+set g_balance_shotgun_secondary_melee_multihit 1
+set g_balance_shotgun_secondary_damage 100
set g_balance_shotgun_secondary_force 200
-set g_balance_shotgun_secondary_refire 1.1
+set g_balance_shotgun_secondary_refire 1.25
set g_balance_shotgun_secondary_animtime 1
set g_balance_shotgun_reload_ammo 0 //default: 5
set g_balance_shotgun_reload_time 2
set g_balance_uzi_burst_ammo 3
set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 16
+set g_balance_uzi_first_damage 14
set g_balance_uzi_first_force 5
set g_balance_uzi_first_spread 0.03
-set g_balance_uzi_first_refire 0.2
+set g_balance_uzi_first_refire 0.4
set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 14
+set g_balance_uzi_sustained_damage 12
set g_balance_uzi_sustained_force 5
set g_balance_uzi_sustained_spread 0.04
set g_balance_uzi_sustained_refire 0.1
// {{{ nex
set g_balance_nex_primary_damage 90
set g_balance_nex_primary_force 400
-set g_balance_nex_primary_refire 1.25
-set g_balance_nex_primary_animtime 0.3
+set g_balance_nex_primary_refire 1.5
+set g_balance_nex_primary_animtime 0.4
set g_balance_nex_primary_ammo 6
set g_balance_nex_primary_damagefalloff_mindist 0 // 1000 For tZork ;3
set g_balance_nex_primary_damagefalloff_maxdist 0 // 3000
set g_balance_minstanex_reload_time 2
// }}}
// {{{ hagar
-set g_balance_hagar_primary_damage 30
-set g_balance_hagar_primary_edgedamage 15
+set g_balance_hagar_primary_damage 25
+set g_balance_hagar_primary_edgedamage 12.5
set g_balance_hagar_primary_force 50
-set g_balance_hagar_primary_radius 70
-set g_balance_hagar_primary_spread 0.05
+set g_balance_hagar_primary_radius 60
+set g_balance_hagar_primary_spread 0.04
set g_balance_hagar_primary_speed 2000
set g_balance_hagar_primary_lifetime 5
set g_balance_hagar_primary_refire 0.15
set g_balance_hagar_secondary 1
set g_balance_hagar_secondary_load 1
set g_balance_hagar_secondary_load_speed 0.5
+set g_balance_hagar_secondary_load_spread 0.075
+set g_balance_hagar_secondary_load_spread_bias 0.5
set g_balance_hagar_secondary_load_max 4
set g_balance_hagar_secondary_load_hold 1
set g_balance_hagar_secondary_load_releasedeath 0
set g_balance_hagar_secondary_edgedamage 20
set g_balance_hagar_secondary_force 50
set g_balance_hagar_secondary_radius 80
-set g_balance_hagar_secondary_spread 0.05
+set g_balance_hagar_secondary_spread 0.06
set g_balance_hagar_secondary_speed 2000
set g_balance_hagar_secondary_lifetime_min 10
set g_balance_hagar_secondary_lifetime_rand 0
set g_balance_rocketlauncher_damage 80
set g_balance_rocketlauncher_edgedamage 40
set g_balance_rocketlauncher_force 400
-set g_balance_rocketlauncher_radius 100
+set g_balance_rocketlauncher_radius 110
set g_balance_rocketlauncher_speed 1500
set g_balance_rocketlauncher_speedaccel 1500
set g_balance_rocketlauncher_speedstart 800
set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
set g_balance_rocketlauncher_remote_damage 70
set g_balance_rocketlauncher_remote_edgedamage 35
-set g_balance_rocketlauncher_remote_radius 100
+set g_balance_rocketlauncher_remote_radius 110
set g_balance_rocketlauncher_remote_force 400
set g_balance_rocketlauncher_reload_ammo 0 //default: 25
set g_balance_rocketlauncher_reload_time 2
set g_balance_rifle_bursttime 0
set g_balance_rifle_primary_tracer 1
set g_balance_rifle_primary_shots 1
-set g_balance_rifle_primary_damage 30
-set g_balance_rifle_primary_headshotaddeddamage 30
+set g_balance_rifle_primary_damage 40
+set g_balance_rifle_primary_headshotaddeddamage 40
set g_balance_rifle_primary_spread 0
set g_balance_rifle_primary_force 100
set g_balance_rifle_primary_speed 40000
set g_balance_rifle_secondary_tracer 0
set g_balance_rifle_secondary_shots 4
set g_balance_rifle_secondary_damage 10
-set g_balance_rifle_secondary_headshotaddeddamage 10
-set g_balance_rifle_secondary_spread 0.02
+set g_balance_rifle_secondary_headshotaddeddamage 20
+set g_balance_rifle_secondary_spread 0.04
set g_balance_rifle_secondary_force 50
set g_balance_rifle_secondary_speed 20000
set g_balance_rifle_secondary_lifetime 5
set g_balance_tuba_edgedamage 0
set g_balance_tuba_radius 200
set g_balance_tuba_force 40
+set g_balance_tuba_pitchstep 6
// }}}
// {{{ fireball // this is a superweapon -- lets make it behave as one.
set g_balance_fireball_primary_ammo 20