set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
-set g_lms_start_health 200
-set g_lms_start_armor 100
+set g_lms_start_health 250
+set g_lms_start_armor 250
set g_lms_start_ammo_shells 30
set g_lms_start_ammo_nails 250
set g_lms_start_ammo_rockets 100
set g_pickup_rockets_max 150
set g_pickup_cells 30
set g_pickup_cells_weapon 20
-set g_pickup_cells_max 200
+set g_pickup_cells_max 150
set g_pickup_fuel 25
set g_pickup_fuel_weapon 15
set g_pickup_fuel_jetpack 50
set g_pickup_fuel_max 100
set g_pickup_armorsmall 5
-set g_pickup_armorsmall_max 200
+set g_pickup_armorsmall_max 250
set g_pickup_armorsmall_anyway 1
set g_pickup_armormedium 25
-set g_pickup_armormedium_max 200
+set g_pickup_armormedium_max 250
set g_pickup_armormedium_anyway 1
set g_pickup_armorbig 50
-set g_pickup_armorbig_max 200
+set g_pickup_armorbig_max 250
set g_pickup_armorbig_anyway 1
set g_pickup_armorlarge 100
-set g_pickup_armorlarge_max 200
+set g_pickup_armorlarge_max 250
set g_pickup_armorlarge_anyway 1
set g_pickup_healthsmall 5
-set g_pickup_healthsmall_max 200
+set g_pickup_healthsmall_max 250
set g_pickup_healthsmall_anyway 1
set g_pickup_healthmedium 25
-set g_pickup_healthmedium_max 100
+set g_pickup_healthmedium_max 150
set g_pickup_healthmedium_anyway 0
set g_pickup_healthlarge 50
-set g_pickup_healthlarge_max 100
+set g_pickup_healthlarge_max 150
set g_pickup_healthlarge_anyway 0
set g_pickup_healthmega 100
-set g_pickup_healthmega_max 200
+set g_pickup_healthmega_max 250
set g_pickup_healthmega_anyway 1
set g_pickup_respawntime_short 15
set g_pickup_respawntime_medium 20
set g_balance_firetransfer_damage 0.8
set g_throughfloor_damage 0.5
set g_throughfloor_force 0.7
-set g_projectiles_newton_style 0
+set g_projectiles_newton_style 2
// possible values:
// 0: absolute velocity projectiles (like Quake)
// 1: relative velocity projectiles, "Newtonian" (like Tribes 2)
// 4: just add the player velocity length to the absolute velocity (tZork's sniper rockets)
set g_projectiles_newton_style_2_minfactor 0.7
set g_projectiles_newton_style_2_maxfactor 5
-set g_projectiles_spread_style 4
+set g_projectiles_spread_style 7
// possible values:
// 0: forward + solid sphere (like Quake) - varies velocity
// 1: forward + flattened solid sphere
// {{{ laser
set g_balance_laser_primary_damage 20 // dps 33, hope that's not too high
set g_balance_laser_primary_edgedamage 20
-set g_balance_laser_primary_force 235
+set g_balance_laser_primary_force 150 // this looks insanely low, but actually isn't with zscale and velocitybias
set g_balance_laser_primary_radius 60
set g_balance_laser_primary_speed 4000
set g_balance_laser_primary_spread 0
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0
set g_balance_laser_primary_gauntlet 0
+set g_balance_laser_primary_force_zscale 2
+set g_balance_laser_primary_force_velocitybias 0.3
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 200 // dps
set g_balance_laser_secondary_edgedamage 0
set g_balance_laser_secondary_shotangle 0
set g_balance_laser_secondary_delay 0
set g_balance_laser_secondary_gauntlet 1
+set g_balance_laser_secondary_force_zscale 1.25
+set g_balance_laser_secondary_force_velocitybias 0
// }}}
// {{{ shotgun
set g_balance_shotgun_primary_bullets 20
// }}}
// {{{ uzi
set g_balance_uzi_first 1
-set g_balance_uzi_first_damage 16
+set g_balance_uzi_first_damage 18
set g_balance_uzi_first_force 35
set g_balance_uzi_first_spread 0.03
set g_balance_uzi_first_refire 0.2
set g_balance_uzi_first_ammo 2
-set g_balance_uzi_sustained_damage 9
+set g_balance_uzi_sustained_damage 10
set g_balance_uzi_sustained_force 7.5
set g_balance_uzi_sustained_spread 0.1
set g_balance_uzi_sustained_refire 0.1
// }}}
// {{{ electro // TODO
set g_balance_electro_lightning 1
-set g_balance_electro_primary_damage 85
+set g_balance_electro_primary_damage 90
set g_balance_electro_primary_edgedamage 0
set g_balance_electro_primary_force 425
set g_balance_electro_primary_force_up 125
set g_balance_crylink_primary_edgedamage 6
set g_balance_crylink_primary_force 40
set g_balance_crylink_primary_radius 80
-set g_balance_crylink_primary_speed 1100
+set g_balance_crylink_primary_speed 1200
set g_balance_crylink_primary_spread 0.1
set g_balance_crylink_primary_shots 7
set g_balance_crylink_primary_bounces 2
set g_balance_crylink_secondary_line_fadetime 2
// }}}
// {{{ nex
-set g_balance_nex_primary_damage 120
+set g_balance_nex_primary_damage 100
set g_balance_nex_primary_force 500
set g_balance_nex_primary_refire 1
set g_balance_nex_primary_animtime 0.75
set g_balance_nex_charge_start 0.2
set g_balance_nex_charge_rate 0.05
set g_balance_nex_charge_limit 0.5
+set g_balance_nex_charge_rot_rate 0.01
set g_balance_nex_charge_shot_multiplier 0.675
set g_balance_nex_charge_velocity_rate 0.15
set g_balance_nex_charge_minspeed 400
set g_balance_hagar_primary_damage 12
set g_balance_hagar_primary_edgedamage 6
set g_balance_hagar_primary_force 70
-set g_balance_hagar_primary_radius 100
+set g_balance_hagar_primary_radius 125
set g_balance_hagar_primary_spread 0.1
set g_balance_hagar_primary_speed 1800
set g_balance_hagar_primary_lifetime 5
set g_balance_hagar_secondary_damage 12
set g_balance_hagar_secondary_edgedamage 6
set g_balance_hagar_secondary_force 70
-set g_balance_hagar_secondary_radius 100
+set g_balance_hagar_secondary_radius 135
set g_balance_hagar_secondary_spread 0.15
set g_balance_hagar_secondary_speed 1800
set g_balance_hagar_secondary_lifetime_min 5
set g_balance_hagar_secondary_ammo 1
// }}}
// {{{ rocketlauncher // TODO
-set g_balance_rocketlauncher_damage 100
+set g_balance_rocketlauncher_damage 90
set g_balance_rocketlauncher_edgedamage 33
set g_balance_rocketlauncher_force 350
set g_balance_rocketlauncher_radius 125
set g_balance_rocketlauncher_ammo 3
set g_balance_rocketlauncher_health 0
set g_balance_rocketlauncher_damageforcescale 0
-set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
+set g_balance_rocketlauncher_detonatedelay 0.05 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
set g_balance_rocketlauncher_guiderate 45 // max degrees per second
set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
// }}}
// {{{ hlac
-set g_balance_hlac_primary_spread_min 0
-set g_balance_hlac_primary_spread_max 0
-set g_balance_hlac_primary_spread_add 0
-set g_balance_hlac_primary_spread_crouchmod 0
+set g_balance_hlac_primary_spread_min 0.01
+set g_balance_hlac_primary_spread_max 0.075
+set g_balance_hlac_primary_spread_add 0.001
+set g_balance_hlac_primary_spread_crouchmod 0.25
set g_balance_hlac_primary_damage 15
-set g_balance_hlac_primary_edgedamage 0
+set g_balance_hlac_primary_edgedamage 5
set g_balance_hlac_primary_force 70
set g_balance_hlac_primary_radius 30
set g_balance_hlac_primary_speed 2500
set g_balance_hlac_primary_lifetime 5
set g_balance_hlac_primary_refire 0.1
-set g_balance_hlac_primary_animtime 0.4
+set g_balance_hlac_primary_animtime 0.3
set g_balance_hlac_primary_ammo 1
set g_balance_hlac_secondary 1
set g_balance_hlac_secondary_spread_crouchmod 0.5
set g_balance_hlac_secondary_damage 20
-set g_balance_hlac_secondary_edgedamage 0
-set g_balance_hlac_secondary_force 40
+set g_balance_hlac_secondary_edgedamage 5
+set g_balance_hlac_secondary_force 100
set g_balance_hlac_secondary_radius 35
set g_balance_hlac_secondary_speed 2500
set g_balance_hlac_secondary_lifetime 5
-set g_balance_hlac_secondary_refire 1
-set g_balance_hlac_secondary_animtime 0.7
-set g_balance_hlac_secondary_ammo 10
+set g_balance_hlac_secondary_refire 0.8
+set g_balance_hlac_secondary_animtime 0.6
+set g_balance_hlac_secondary_ammo 4
set g_balance_hlac_secondary_shots 6
// }}}
// {{{ campingrifle
set g_balance_campingrifle_primary_headshotaddeddamage 75
set g_balance_campingrifle_primary_spread 0
set g_balance_campingrifle_primary_force 2
-set g_balance_campingrifle_primary_speed 35000
+set g_balance_campingrifle_primary_speed 40000
set g_balance_campingrifle_primary_lifetime 5
set g_balance_campingrifle_primary_refire 1.5
set g_balance_campingrifle_primary_animtime 1.4
set g_balance_campingrifle_primary_ammo 10
-set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
+set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu
set g_balance_campingrifle_primary_burstcost 0
set g_balance_campingrifle_primary_bullethail 0 // empty magazine on shot
set g_balance_campingrifle_secondary 1
set g_balance_campingrifle_secondary_headshotaddeddamage 50 // 50 damage only on head
set g_balance_campingrifle_secondary_spread 0
set g_balance_campingrifle_secondary_force 2
-set g_balance_campingrifle_secondary_speed 15000
+set g_balance_campingrifle_secondary_speed 20000
set g_balance_campingrifle_secondary_lifetime 5
set g_balance_campingrifle_secondary_refire 1.5
set g_balance_campingrifle_secondary_animtime 1.4
set g_balance_campingrifle_secondary_ammo 10
-set g_balance_campingrifle_secondary_bulletconstant 130 // 10.3qu
+set g_balance_campingrifle_secondary_bulletconstant 110 // 15.5qu
set g_balance_campingrifle_secondary_burstcost 0
set g_balance_campingrifle_secondary_bullethail 0 // empty magazine on shot
// }}}