set g_balance_electro_secondary_health 10
set g_balance_electro_secondary_damageforcescale 2
set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_bouncefactor 0.5
+set g_balance_electro_secondary_bouncestop 0.075
set g_balance_electro_combo_damage 80
set g_balance_electro_combo_edgedamage 10
set g_balance_crylink_primary_animtime 0.4
set g_balance_crylink_primary_ammo 2
set g_balance_crylink_primary_bouncedamagefactor 0.2
-set g_balance_crylink_primary_joinspeed 150
+set g_balance_crylink_primary_joinspread 0.1
set g_balance_crylink_primary_jointime 0
set g_balance_crylink_primary_joinexplode 1 //if != 0 do a extra damage pass when projectiles join
set g_balance_crylink_primary_joinexplode_damage 100 //Max demage (Determined by % of _primary_shots that joins)
set g_balance_crylink_secondary_animtime 0.15
set g_balance_crylink_secondary_ammo 1
set g_balance_crylink_secondary_bouncedamagefactor 0.5
-set g_balance_crylink_secondary_joinspeed 0
+set g_balance_crylink_secondary_joinspread 0
set g_balance_crylink_secondary_jointime 0
set g_balance_crylink_secondary_joinexplode 0
set g_balance_crylink_secondary_joinexplode_damage 0
set g_balance_nex_secondary 1
set g_balance_nex_secondary_charge 1
set g_balance_nex_secondary_charge_rate 0.55
+set g_balance_nex_secondary_charge_pool 0
+set g_balance_nex_secondary_charge_pool_regen 0.15
+set g_balance_nex_secondary_charge_pool_pause_regen 1
+set g_balance_nex_secondary_charge_pool_pause_health_regen 1
set g_balance_nex_secondary_damage 100
set g_balance_nex_secondary_force 600
set g_balance_nex_secondary_refire 1.5