set g_balance_pause_health_regen 5
set g_balance_pause_health_regen_spawn 0
set g_balance_health_rot 0.1
-set g_balance_health_rotlinear 0
-set g_balance_pause_health_rot 5
-set g_balance_pause_health_rot_spawn 10
+set g_balance_health_rotlinear 2.5
+set g_balance_pause_health_rot 4
+set g_balance_pause_health_rot_spawn 8
set g_balance_health_regenstable 100
set g_balance_health_rotstable 100
-set g_balance_health_limit 300
+set g_balance_health_limit 999
set g_balance_armor_regen 0
set g_balance_armor_regenlinear 0
-set g_balance_armor_rot 0.05
-set g_balance_armor_rotlinear 0
-set g_balance_pause_armor_rot 5
-set g_balance_pause_armor_rot_spawn 10
+set g_balance_armor_rot 0.1
+set g_balance_armor_rotlinear 2.5
+set g_balance_pause_armor_rot 4
+set g_balance_pause_armor_rot_spawn 8
set g_balance_armor_regenstable 100
set g_balance_armor_rotstable 100
-set g_balance_armor_limit 300
+set g_balance_armor_limit 999
set g_balance_armor_blockpercent 0.7
set g_balance_fuel_regen 0.1 "fuel regeneration (only applies if the player owns IT_FUEL_REGEN)"
set g_balance_fuel_regenlinear 0
set g_balance_pause_fuel_regen 2 // other than this, fuel uses the health regen counter
set g_balance_fuel_rot 0.05
set g_balance_fuel_rotlinear 0
-set g_balance_pause_fuel_rot 5
-set g_balance_pause_fuel_rot_spawn 10
+set g_balance_pause_fuel_rot 4
+set g_balance_pause_fuel_rot_spawn 8
set g_balance_fuel_regenstable 50
set g_balance_fuel_rotstable 100
set g_balance_fuel_limit 999
// 7: forward + circle with (1-r)(2-r) falloff
set g_balance_falldamage_deadminspeed 150
set g_balance_falldamage_minspeed 800
-set g_balance_falldamage_factor 0.20
-set g_balance_falldamage_maxdamage 15
+set g_balance_falldamage_factor 0.02 // maxspeed = minspeed + maxdamage / factor = 4550
+set g_balance_falldamage_maxdamage 75
// }}}
// {{{ powerups
// {{{ weapon properties
// {{{ laser
set g_balance_laser_primary_damage 20
-set g_balance_laser_primary_edgedamage 20
-set g_balance_laser_primary_force 240
+set g_balance_laser_primary_edgedamage 10
+set g_balance_laser_primary_force 230
set g_balance_laser_primary_radius 60
set g_balance_laser_primary_speed 9000
set g_balance_laser_primary_spread 0
set g_balance_laser_primary_shotangle 0
set g_balance_laser_primary_delay 0
set g_balance_laser_primary_gauntlet 0
-set g_balance_laser_primary_force_zscale 1.4
+set g_balance_laser_primary_force_zscale 1.2
set g_balance_laser_primary_force_velocitybias 0
set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
set g_balance_laser_secondary_damage 35
// {{{ shotgun
set g_balance_shotgun_primary_bullets 10
set g_balance_shotgun_primary_damage 5
-set g_balance_shotgun_primary_force 60
+set g_balance_shotgun_primary_force 5
set g_balance_shotgun_primary_spread 0.07
set g_balance_shotgun_primary_refire 0.8
set g_balance_shotgun_primary_animtime 0.2
set g_balance_uzi_mode 1 // Activates varible spread for sustained & burst mode secondary
set g_balance_uzi_spread_min 0.02
set g_balance_uzi_spread_max 0.6
-set g_balance_uzi_spread_add 0.012
+set g_balance_uzi_spread_add 0.008
-set g_balance_uzi_burst 5 // # of bullets in a burst (if set to 2 or more)
+set g_balance_uzi_burst 3 // # of bullets in a burst (if set to 2 or more)
set g_balance_uzi_burst_refire 0.05 // refire between burst bullets
-set g_balance_uzi_burst_refire2 0.75 // refire after burst
-set g_balance_uzi_burst_spread 0.04
+set g_balance_uzi_burst_refire2 0.4 // refire after burst
+set g_balance_uzi_burst_spread 0.03
set g_balance_uzi_burst_damage 18 // 90 dps (but 90 dmg deliverd in .25s)
set g_balance_uzi_burst_force 50
set g_balance_uzi_burst_ammo 3
set g_balance_uzi_first_damage 30
set g_balance_uzi_first_force 50
set g_balance_uzi_first_spread 0.015
-set g_balance_uzi_first_refire 0.3
+set g_balance_uzi_first_refire 0.2
set g_balance_uzi_first_ammo 1
-set g_balance_uzi_sustained_damage 12 // 120 dps
-set g_balance_uzi_sustained_force 10
-set g_balance_uzi_sustained_spread 0.08
+set g_balance_uzi_sustained_damage 14 // 120 dps
+set g_balance_uzi_sustained_force 12
+set g_balance_uzi_sustained_spread 0.02
set g_balance_uzi_sustained_refire 0.1
set g_balance_uzi_sustained_ammo 1
set g_balance_grenadelauncher_primary_ammo 2
set g_balance_grenadelauncher_primary_health 25
set g_balance_grenadelauncher_primary_damageforcescale 4
-set g_balance_grenadelauncher_primary_bouncefactor 0.5
-set g_balance_grenadelauncher_primary_bouncestop 0.075
set g_balance_grenadelauncher_primary_remote_minbouncecnt 0
set g_balance_grenadelauncher_secondary_type 1
set g_balance_grenadelauncher_secondary_ammo 2
set g_balance_grenadelauncher_secondary_health 10
set g_balance_grenadelauncher_secondary_damageforcescale 4
-set g_balance_grenadelauncher_secondary_bouncefactor 0.5
-set g_balance_grenadelauncher_secondary_bouncestop 0.075
set g_balance_grenadelauncher_secondary_remote_detonateprimary 0
+
+set g_balance_grenadelauncher_bouncefactor 0.5
+set g_balance_grenadelauncher_bouncestop 0.075
// }}}
// {{{ minelayer // TODO
set g_balance_minelayer_damage 35
// }}}
// {{{ electro
set g_balance_electro_lightning 0
-set g_balance_electro_primary_damage 50
+set g_balance_electro_primary_damage 35
set g_balance_electro_primary_edgedamage 0
-set g_balance_electro_primary_force 200
+set g_balance_electro_primary_force 150
set g_balance_electro_primary_force_up 0
-set g_balance_electro_primary_radius 150
+set g_balance_electro_primary_radius 155
set g_balance_electro_primary_comboradius 0
set g_balance_electro_primary_speed 2000
set g_balance_electro_primary_spread 0
set g_balance_electro_primary_lifetime 30
-set g_balance_electro_primary_refire 0.5
+set g_balance_electro_primary_refire 0.65
set g_balance_electro_primary_animtime 0.3
set g_balance_electro_primary_ammo 2
set g_balance_electro_primary_range 0
set g_balance_electro_secondary_damage 25
set g_balance_electro_secondary_edgedamage 0
-set g_balance_electro_secondary_force 100
-set g_balance_electro_secondary_radius 100
-set g_balance_electro_secondary_speed 900
-set g_balance_electro_secondary_speed_up 200
+set g_balance_electro_secondary_force 50
+set g_balance_electro_secondary_radius 25
+set g_balance_electro_secondary_speed 750
+set g_balance_electro_secondary_speed_up 150
set g_balance_electro_secondary_speed_z 0
set g_balance_electro_secondary_spread 0.025
set g_balance_electro_secondary_lifetime 5
set g_balance_electro_secondary_refire 0.1
set g_balance_electro_secondary_refire2 2
-set g_balance_electro_secondary_animtime 0.2
+set g_balance_electro_secondary_animtime 0.15
set g_balance_electro_secondary_ammo 2
set g_balance_electro_secondary_health 10
set g_balance_electro_secondary_damageforcescale 2
set g_balance_electro_secondary_count 3
+set g_balance_electro_secondary_bouncefactor 0.5
+set g_balance_electro_secondary_bouncestop 0.075
set g_balance_electro_combo_damage 80
set g_balance_electro_combo_edgedamage 10
-set g_balance_electro_combo_force 80
+set g_balance_electro_combo_force 150
set g_balance_electro_combo_radius 250
set g_balance_electro_combo_comboradius 0
set g_balance_electro_combo_speed 1000
// }}}
// {{{ crylink
set g_balance_crylink_primary_damage 5
-set g_balance_crylink_primary_edgedamage 2.5
-set g_balance_crylink_primary_force 25
-set g_balance_crylink_primary_radius 50
-set g_balance_crylink_primary_speed 2500
-set g_balance_crylink_primary_spread 0.04
-set g_balance_crylink_primary_shots 12
+set g_balance_crylink_primary_edgedamage 3
+set g_balance_crylink_primary_force 10
+set g_balance_crylink_primary_radius 15
+set g_balance_crylink_primary_speed 1500
+set g_balance_crylink_primary_spread 0.1
+set g_balance_crylink_primary_shots 8
set g_balance_crylink_primary_bounces 1
set g_balance_crylink_primary_refire 1
set g_balance_crylink_primary_animtime 0.4
set g_balance_crylink_primary_ammo 2
set g_balance_crylink_primary_bouncedamagefactor 0.2
-
-set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000
-set g_balance_crylink_primary_middle_fadetime 5
-set g_balance_crylink_primary_star_lifetime 2 // range: 800 full, fades to 1300
-set g_balance_crylink_primary_star_fadetime 0.25
+set g_balance_crylink_primary_joinspread 0.1
+set g_balance_crylink_primary_jointime 0
+set g_balance_crylink_primary_joinexplode 1 //if != 0 do a extra damage pass when projectiles join
+set g_balance_crylink_primary_joinexplode_damage 100 //Max demage (Determined by % of _primary_shots that joins)
+set g_balance_crylink_primary_joinexplode_edgedamage 20
+set g_balance_crylink_primary_joinexplode_radius 200
+set g_balance_crylink_primary_joinexplode_force 400
+set g_balance_crylink_primary_linkexplode 0
+set g_balance_crylink_primary_middle_lifetime 5
+set g_balance_crylink_primary_middle_fadetime 0.25
set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300
set g_balance_crylink_primary_other_fadetime 0.25
set g_balance_crylink_secondary_animtime 0.15
set g_balance_crylink_secondary_ammo 1
set g_balance_crylink_secondary_bouncedamagefactor 0.5
+set g_balance_crylink_secondary_joinspread 0
+set g_balance_crylink_secondary_jointime 0
+set g_balance_crylink_secondary_joinexplode 0
+set g_balance_crylink_secondary_joinexplode_damage 0
+set g_balance_crylink_secondary_joinexplode_edgedamage 0
+set g_balance_crylink_secondary_joinexplode_radius 0
+set g_balance_crylink_secondary_joinexplode_force 0
+set g_balance_crylink_secondary_linkexplode 0
set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000
set g_balance_crylink_secondary_middle_fadetime 5
// {{{ nex
set g_balance_nex_primary_damage 100
set g_balance_nex_primary_force 600
-set g_balance_nex_primary_refire 0.75
+set g_balance_nex_primary_refire 1
set g_balance_nex_primary_animtime 0.3
set g_balance_nex_primary_ammo 5
set g_balance_nex_primary_damagefalloff_mindist 0
set g_balance_nex_secondary 1
set g_balance_nex_secondary_charge 1
-set g_balance_nex_secondary_charge_rate 0.7
+set g_balance_nex_secondary_charge_rate 0.55
+set g_balance_nex_secondary_charge_pool 0
+set g_balance_nex_secondary_charge_pool_regen 0.15
+set g_balance_nex_secondary_charge_pool_pause_regen 1
+set g_balance_nex_secondary_charge_pool_pause_health_regen 1
set g_balance_nex_secondary_damage 100
set g_balance_nex_secondary_force 600
set g_balance_nex_secondary_refire 1.5
set g_balance_minstanex_ammo 10
// }}}
// {{{ hagar
-set g_balance_hagar_primary_damage 30
-set g_balance_hagar_primary_edgedamage 10
-set g_balance_hagar_primary_force 60
-set g_balance_hagar_primary_radius 50
+set g_balance_hagar_primary_damage 25
+set g_balance_hagar_primary_edgedamage 5
+set g_balance_hagar_primary_force 70
+set g_balance_hagar_primary_radius 60
set g_balance_hagar_primary_spread 0.010
-set g_balance_hagar_primary_speed 3000
+set g_balance_hagar_primary_speed 2500
set g_balance_hagar_primary_lifetime 30
set g_balance_hagar_primary_refire 0.2
set g_balance_hagar_primary_ammo 1
set g_balance_rocketlauncher_health 10
set g_balance_rocketlauncher_damageforcescale 0
set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
-set g_balance_rocketlauncher_guiderate 18 // max degrees per second
+set g_balance_rocketlauncher_guiderate 25 // max degrees per second
set g_balance_rocketlauncher_guideratedelay 0.01 // immediate
set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic)
set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in
set g_balance_rocketlauncher_guidestop 0 // stop guiding when firing again
-set g_balance_rocketlauncher_laserguided_speed 1000 //650
-set g_balance_rocketlauncher_laserguided_speedaccel 0
-set g_balance_rocketlauncher_laserguided_speedstart 1000
-set g_balance_rocketlauncher_laserguided_turnrate 0.75 //0.5
-set g_balance_rocketlauncher_laserguided_allow_steal 1
set g_balance_rocketlauncher_remote_damage 90
set g_balance_rocketlauncher_remote_edgedamage 20
set g_balance_rocketlauncher_remote_radius 125
set g_balance_campingrifle_auto_reload_after_changing_weapons 0
set g_balance_campingrifle_bursttime 0
set g_balance_campingrifle_primary_tracer 1
-set g_balance_campingrifle_primary_damage 60
-set g_balance_campingrifle_primary_headshotaddeddamage 90
+set g_balance_campingrifle_primary_damage 40
+set g_balance_campingrifle_primary_headshotaddeddamage 100
set g_balance_campingrifle_primary_spread 0
set g_balance_campingrifle_primary_force 2
set g_balance_campingrifle_primary_speed 40000
set g_balance_campingrifle_primary_lifetime 5
-set g_balance_campingrifle_primary_refire 0.5
+set g_balance_campingrifle_primary_refire 0.65
set g_balance_campingrifle_primary_animtime 0.6
set g_balance_campingrifle_primary_ammo 10
set g_balance_campingrifle_primary_bulletconstant 110 // 62.2qu