-set g_ctf_flagscore_pickup_base 0
-set g_ctf_flagscore_pickup_dropped_early 1
-set g_ctf_flagscore_pickup_dropped_late 1
-set g_ctf_flagscore_capture 25
-set g_ctf_flagscore_kill 3
-set g_ctf_flagpenalty_drop 2
-set g_ctf_flagpenalty_suicidedrop 2
-set g_ctf_flagpenalty_returned 1
-set g_ctf_flagscore_return 5 // not adjusted as this would suck for team game
-set g_ctf_flagscore_return_rogue 10
-set g_ctf_flagscore_return_by_killer 5
-set g_ctf_flagscore_return_rogue_by_killer 10
-
-// succeeded capture (pickup capture) 25 (0 for enemy)
-// failed capture (pickup kill drop return) -3 (8 for enemy)
-// failed (shot into void) (pickup kill drop) -2 (3 for enemy)
-// capture retry (kill drop pickup) -1 (3 for enemy)
-// suicide, then retake (suicidedrop pickup) -1 (0 for enemy)
-
-set g_ctf_personalscore_pickup_base 0
-set g_ctf_personalscore_pickup_dropped_early 1
-set g_ctf_personalscore_pickup_dropped_late 1
-set g_ctf_personalscore_capture 25
-set g_ctf_personalscore_kill 3
-set g_ctf_personalpenalty_drop 2
-set g_ctf_personalpenalty_suicidedrop 2
-set g_ctf_personalpenalty_returned 1
-set g_ctf_personalscore_return 2 // lowered so it's better if the killer does the return
-set g_ctf_personalscore_return_rogue 10
-set g_ctf_personalscore_return_by_killer 5
-set g_ctf_personalscore_return_rogue_by_killer 10
-// AWIN = 25
-// AFAIL = -3
-// AFAILVOID = -2
-// DWIN = 8 (5 if someone else returned)
-// ARETRY = -1
-// DRETRY = 3
-// ATAKE = 0
+set g_ctf_score_capture 25
+set g_ctf_score_capture_assist 0
+set g_ctf_score_kill 3
+set g_ctf_score_penalty_drop 2
+set g_ctf_score_penalty_suicidedrop 2
+set g_ctf_score_penalty_returned 1
+set g_ctf_score_pickup_base 0
+set g_ctf_score_pickup_dropped_early 1
+set g_ctf_score_pickup_dropped_late 1
+set g_ctf_score_return 2 // lowered so it's better if the killer does the return