// self is the predator and head is the prey\r
\r
local entity head;\r
- local vector oldforward, oldright, oldup;\r
local vector origin_apply;\r
local float position_counter;\r
\r
- oldforward = v_forward;\r
- oldright = v_right;\r
- oldup = v_up;\r
- makevectors(self.v_angle);\r
-\r
// In order to allow prey to see each other in the stomach, we must position each occupant differently,\r
// else all players overlap in the center. To do this, we run a loop on all players in the same stomach.\r
// For each player, the origin is updated, then a new origin is used for the next player.\r
}\r
\r
// since prey have their predators set as an aiment, view_ofs will specify the real origin of prey, not just the view offset\r
- origin_apply_x *= v_forward_x; // position depends on the predator's rotation\r
- origin_apply_y *= v_forward_y; // position depends on the predator's rotation\r
head.view_ofs = PL_PREY_VIEW_OFS + origin_apply * cvar("g_vore_neighborprey_distance");\r
+ head.view_ofs_z *= self.scale; // stomach center depends on predator scale\r
\r
// change prey height based on scale\r
float prey_height;\r
position_counter += 1;\r
}\r
}\r
-\r
- v_forward = oldforward;\r
- v_right = oldright;\r
- v_up = oldup;\r
}\r
\r
.float gurgle_oldstomachload;\r
{\r
// apply digestion to prey\r
\r
- if(time > self.predator.digestion_step)\r
+ if(time > self.digestion_step)\r
{\r
Damage(self, self.predator, self.predator, cvar("g_balance_vore_digestion_damage"), DEATH_DIGESTION, self.origin, '0 0 0');\r
if(cvar("g_balance_vore_digestion_vampire") && self.predator.health < cvar("g_balance_vore_digestion_vampire_stable"))\r
PlayerSound (self.predator, playersound_digest, CHAN_PLAYER, VOICETYPE_PLAYERSOUND);\r
self.predator.digestsound_finished = time + 0.5;\r
}\r
- self.predator.digestion_step = time + steptime;\r
+ self.digestion_step = time + steptime;\r
}\r
\r
if(self.deadflag != DEAD_NO)\r
self.predator.punchangle_x -= cvar("g_balance_vore_kick_predator_punchangle");\r
self.punchangle_x += cvar("g_balance_vore_kick_prey_punchangle");\r
\r
- if(random() < cvar("g_balance_vore_kick_escapeprobability"))\r
- Vore_Regurgitate(self);\r
-\r
self.stomachkick_delay = time + cvar("g_balance_vore_kick_delay");\r
}\r
}\r