set sv_friction_on_land 0
set sv_friction_slick 0.5
+set sv_slick_applygravity 0
+
set sv_aircontrol_backwards 0 "apply forward aircontrol options to backward movement"
set sv_player_viewoffset "0 0 35" "view offset of the player model"
seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle"
seta cl_damagetext "1" "Draw damage dealt where you hit the enemy"
-seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}"
+seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}, {potential}, {potential_health}"
seta cl_damagetext_color "1 1 0" "Damage text color"
seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color"
seta cl_damagetext_size "8" "Damage text font size"