// use default physics
set sv_friction_on_land 0
-exec physics26.cfg
+exec physicsNoQWBunny.cfg
set sv_player_viewoffset "0 0 35" "view offset of the player model"
set sv_player_mins "-16 -16 -24" "playermodel mins"
set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines"
set g_chat_flood_notify_flooder 1 "when 0, the flooder still can see his own message"
set g_chat_teamcolors 0 "colorize nicknames in team color for chat"
-set g_voice_flood_spv 4 "normal voices: seconds between voices to not count as flooding"
-set g_voice_flood_spv_team 2 "team voices: seconds between voices to not count as flooding"
set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)"
set g_nick_flood_penalty 0.5 "duration of the nick flood penalty"
set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
// FIXME workaround for engine bug
sv_gameplayfix_nudgeoutofsolid 0
// to div0: remove this once 5b7ac1706712977bbc0297d2d53294e73574c7cd (svn r9537) is in the stable branch of the engine again
+
+// otherwise, antilag breaks
+sv_gameplayfix_consistentplayerprethink 1
+
+// support Q1BSP maps
+mod_q1bsp_polygoncollisions 1
+
+// improve some minor details
+sv_gameplayfix_gravityunaffectedbyticrate 1
+sv_gameplayfix_nogravityonground 1