set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen"
set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
-set cl_damageeffect_player 0.05 "enable weapon damage effects on players, value specifies how often to show the effect"
-set cl_damageeffect_player_limit 3 "how many damages to show on a player at once"
-set cl_damageeffect_gibs 0.125 "enable weapon damage effects on gibs, value specifies how often to show the effect"
-set cl_damageeffect_gibs_randomize 0.5 "probability for effects to show on gibs each tick, used so gibs don't generate particles at the same time and look ugly"
+set cl_damageeffect 0.05 "enable weapon damage effects on players, value specifies how often to show the effect"
+set cl_damageeffect_limit 3 "how many damages to show on a player at once"
set cl_damageeffect_lifetime 0.04 "how much a damage effect lasts, multiplied by damage amount"
set cl_damageeffect_lifetime_max 5 "maximum amount of lifetime a damage effect may have at a time"