set _menu_vid_height "$vid_height"
set _menu_vid_pixelheight "$vid_pixelheight"
seta menu_vid_scale 0
+seta menu_vid_allowdualscreenresolution 0
// 2D resolution 800x600
vid_conwidth 800
vid_conheight 600
vid_sRGB_fallback 2
r_hdr_glowintensity 1
+cl_orthoview 0 "WARNING: WILL BREAK CONFIG!!! enable top-down view of the map- meant to be used for radar map images"
+cl_orthoview_nofog 1 "disable fog while in orthoview"
+cl_orthoview_distanceoverride 0 "set to a value other than 0 to force a different distance offset when in orthoview"
+
// these settings determine how much the view is affected by movement/damage
cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster)
makesaved v_kicktime
// ticrate
-//sys_ticrate 0.0166667
-sys_ticrate 0.0333333
+//sys_ticrate 0.0166667 // 60fps. This would be ideal, but kills home routers.
+sys_ticrate 0.0333333 // Use 30fps instead.
cl_netfps 60 // should match or be a multiple
sv_gameplayfix_delayprojectiles 0
sv_gameplayfix_q2airaccelerate 1