// effects
r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture
-r_glsl_postprocess 1
+r_glsl_postprocess 0 // but note, hud_postprocessing enables this
r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
r_picmipworld 1
gl_picmip_world 0