set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player"
+seta g_waypointsprite_uppercase 1
set g_waypointsprite_normdistance 512
set g_waypointsprite_minscale 0.5
set g_waypointsprite_minalpha 0.4
set g_waypointsprite_limitedrange 5120
set g_waypointsprite_stuffbinds 0
seta g_waypointsprite_scale 1
+seta g_waypointsprite_fontsize 12
seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
scr_loadingscreen_background 0
scr_loadingscreen_barcolor "0 0.5 1"
scr_loadingscreen_barheight 12
-scr_loadingscreen_count 12
+scr_loadingscreen_count 13
scr_loadingscreen_scale 999
scr_loadingscreen_scale_base 1
scr_loadingscreen_scale_limit 2