set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; final velocity will be >= (jumpheight * min + jumpheight)"
set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)"
set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style"
+set sv_track_canjump 0 "track if the player released the jump key between 2 jumps to decide if they are able to jump or not"
seta sv_precacheplayermodels 1
seta sv_precacheweapons 0
set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
set samelevel 0 "when 1, always play the same level over and over again"
+set g_items_mindist 0 "starting distance for the fading of items"
+set g_items_maxdist 0 "maximum distance at which an item can be viewed, after which it will be invisible"
+
set g_grab_range 200 "distance at which dragable objects can be grabbed"
set g_cloaked 0 "display all players mostly invisible"
set g_footsteps 1 "serverside footstep sounds"
-set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
-set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
-set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
-
set g_throughfloor_debug 0 "enable debugging messages for throughfloor calculations"
set g_throughfloor_damage_max_stddev 2 "Maximum standard deviation for splash damage"
set g_throughfloor_force_max_stddev 10 "Maximum standard deviation for splash force"
gl_picmip_other 1 // so, picmip -1 is best possible quality
r_mipsprites 1
r_mipskins 1
+gl_max_lightmapsize 4096
r_shadow_realtime_world_lightmaps 1
r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter.
cl_decals_fadetime 5
alias weapon_group_8 "impulse 8"
alias weapon_group_9 "impulse 9"
alias weapon_group_0 "impulse 14" // cycles the superweapons
+// TODO: remove after 0.8.2. Default impulse commands for 0.8.1 servers
exec weapons.cfg
// score log