// e.g. Xonotic 1.5.1 RC1 will be 15101
set g_xonoticversion git "Xonotic version (formatted for humans)"
-gameversion 800 // 0.8.0
+gameversion 801 // 0.8.1
gameversion_min 0 // git builds see all versions
gameversion_max 65535 // git builds see all versions
// player defaults
_cl_color "112.211" // same effect as 112, but menuqc can detect this as the default and not intentionally set
_cl_name ""
+seta _cl_gender 0 "storage cvar for current player gender (0 = undisclosed, 1 = male, 2 = female)"
_cl_playermodel models/player/erebus.iqm
_cl_playerskin 0
seta cl_spawnzoom 1 "zoom effect immediately when a player spawns"
seta cl_spawnzoom_speed 1 "speed at which zooming occurs while spawning"
seta cl_spawnzoom_factor 2 "factor of zoom while spawning"
-seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
+seta cl_zoomfactor 5 "how much +zoom will zoom (1-30)"
seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom"
seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
r_mipsprites 1
r_mipskins 1
r_shadow_realtime_world_lightmaps 1
+r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter.
cl_decals_fadetime 5
cl_decals_time 1
seta cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
+seta g_waypointsprite_itemstime 2 "show waypoints to indicate that some important items (mega health, large armor) are about to respawn: 1 when spectating, 2 even playing in warmup stage"
set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test."
alias "g_waypointsprite_personal" "impulse 30"
alias "g_waypointsprite_personal_p" "impulse 31"
seta g_waypointsprite_turrets_maxdist 5000 "max distace for turret sprites"
seta g_waypointsprite_tactical 1 "tactical overlay on turrets when in a vehicle"
+set sv_itemstime 1 "enable networking of left time until respawn for items such as mega health and large armor"
+
// so it can be stuffcmd-ed still
set cl_gravity 800 "but ignored anyway"
r_labelsprites_scale 0.40625 // labels sprites get displayed at 0.5x from 640x480 to 1280x1024, and at 1x from 1600x1200 onwards
-exec binds-default.cfg
+exec binds-xonotic.cfg
// we must change its default from 1.0 to 1 to be consistent with menuqc
set slowmo 1
-seta menu_skin "luminos"
+seta menu_skin "luma"
set menu_slowmo 1
seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item"
seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)"
seta cl_gibs_maxcount 100 "maximum amount of gibs (must be at least 1)"
-seta cl_vehicle_spiderbot_cross_alpha 0.6
-seta cl_vehicle_spiderbot_cross_size 1
-seta cl_vehicles_hudscale 0.5
-seta cl_vehicles_hudalpha 0.75
-seta cl_vehicles_hud_tactical 1
//cl_gunalign calculator
seta menu_cl_gunalign 3 "Gun alignment; 1 = center (if allowed by g_shootfromclient) or right, 2 = center (if allowed by g_shootfromclient) or left, 3 = right only, 4 = left only"
exec mutators.cfg
exec notifications.cfg
exec monsters.cfg
+exec physics.cfg
// load console command aliases and settings
exec commands.cfg
exec _hud_descriptions.cfg
// exec the default skin config
// please add any new cvars into the hud_save script in qcsrc/client/hud_config.qc for consistency
-exec hud_luminos.cfg
+exec hud_luma.cfg
// ... and now that everything is configured/aliased, we can do some things: