// keepaway
set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details"
+set g_keepaway_bckillscore 1 "enable scoring points (y/n) for ball carrier kills"
set g_keepaway_pointlimit -1 "total amount of points you can get, -1 for unlimited"
set g_keepaway_pointleadlimit -1 "mercy rule, -1 for unlimited"
-set g_keepaway_powerup 0 "powerup while holding the ball"
-set g_keepaway_powerup_damage 1.5 "damage multiplier while having powerup"
-set g_keepaway_powerup_force 1.5 "force multiplier while having powerup"
-set g_keepaway_powerup_selfdamage 1 "self damage multiplier while having powerup"
-set g_keepaway_powerup_selfforce 1.5 "self force multiplier while having powerup"
+set g_keepaway_ballcarrier_highspeed 1.5 "speed multiplier done to the person holding the ball"
+set g_keepaway_ballcarrier_damage 1.5 "damage multiplier while having powerup"
+set g_keepaway_ballcarrier_force 1.5 "force multiplier while having powerup"
+set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while having powerup"
+set g_keepaway_ballcarrier_selfforce 1.5 "self force multiplier while having powerup"
set g_keepaway_noncarrier_warn 0 "warn players when they kill without holding the ball"
set g_keepaway_noncarrier_damage 0.5 "damage done to other players if both you and they don't have the ball"
set g_keepaway_noncarrier_force 0.5 "force done to other players if both you and they don't have the ball"
set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball"
set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball"
-seta g_keepaway_win_mode 0 "win mode for keepaway: 0 = time, 1 = kills as carrier (KAC)"
set g_keepawayball_trail_color 254 "particle trail color from player/ball"
-set g_keepawayball_damageforcescale 1 "I don't really know what this is for. :)"
+set g_keepawayball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc"
set g_keepawayball_respawntime 15 "if no one picks up the ball, how long to wait until the ball respawns"
seta g_keepaway_teams_override 0
set g_keepaway_teams 0
exec balanceXonotic.cfg
exec ctfscoring-ai.cfg
exec effects-normal.cfg
-exec physicsNoQWBunny-xpmbased.cfg
+exec physicsX0.cfg
exec turrets.cfg
// hud cvar descriptions