set g_cts_respawn_delay 0.25
set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible"
+set g_ka_respawn_delay 0
+set g_ka_respawn_waves 0
// overtime
seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
seta g_keyhunt_teams_override 0
set g_keyhunt_teams 0
+// keepaway
+set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details"
+set g_keepaway_bckillscore 1 "enable scoring points (y/n) for ball carrier kills"
+set g_keepaway_pointlimit -1 "total amount of points you can get, -1 for unlimited"
+set g_keepaway_pointleadlimit -1 "mercy rule, -1 for unlimited"
+set g_keepaway_ballcarrier_highspeed 1.5 "speed multiplier done to the person holding the ball"
+set g_keepaway_ballcarrier_damage 1.5 "damage multiplier while having powerup"
+set g_keepaway_ballcarrier_force 1.5 "force multiplier while having powerup"
+set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while having powerup"
+set g_keepaway_ballcarrier_selfforce 1.5 "self force multiplier while having powerup"
+set g_keepaway_noncarrier_warn 0 "warn players when they kill without holding the ball"
+set g_keepaway_noncarrier_damage 0.5 "damage done to other players if both you and they don't have the ball"
+set g_keepaway_noncarrier_force 0.5 "force done to other players if both you and they don't have the ball"
+set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball"
+set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball"
+set g_keepawayball_trail_color 254 "particle trail color from player/ball"
+set g_keepawayball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc"
+set g_keepawayball_respawntime 15 "if no one picks up the ball, how long to wait until the ball respawns"
+seta g_keepaway_teams_override 0
+set g_keepaway_teams 0
+
// so it can be stuffcmd-ed still
set cl_gravity 800 "but ignored anyway"
alias cl_hook_gamestart_rc
alias cl_hook_gamestart_nexball
alias cl_hook_gamestart_cts
+alias cl_hook_gamestart_ka
alias cl_hook_gameend
alias cl_hook_activeweapon
alias sv_hook_gamestart_rc
alias sv_hook_gamestart_nexball
alias sv_hook_gamestart_cts
+alias sv_hook_gamestart_ka
alias sv_hook_gamerestart
alias sv_hook_gameend
exec balanceXonotic.cfg
exec ctfscoring-ai.cfg
exec effects-normal.cfg
-exec physicsNoQWBunny-xpmbased.cfg
+exec physicsX0.cfg
exec turrets.cfg
// hud cvar descriptions