_cl_playermodel models/player/umbra.iqm
_cl_playerskin 0
seta crosshair 3
-seta crosshair_color_red 0.6
-seta crosshair_color_green 0.8
-seta crosshair_color_blue 1
+seta crosshair_color "0.6 0.8 1"
seta crosshair_alpha 1
seta crosshair_size 0.35
seta crosshair_dot 1
seta crosshair_pickup_speed 4
seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
seta crosshair_color_override 0 "when 1, crosshair_color_* overrides the per-weapon color"
+seta crosshair_color_per_weapon 1 "when 1, each gun will display a different colored crosshair"
seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time"
seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects"
seta crosshair_hittest 1 "do a crosshair hit evaluation; also, the crosshair is scaled by the given number when aiming at an enemy, and blurred when aiming at a team mate"
seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed"
seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed"
seta crosshair_laser "" "crosshair to display when wielding the laser"
-seta crosshair_laser_color_red 1 "crosshair color red component to display when wielding the laser"
-seta crosshair_laser_color_green 0.35 "crosshair color green component to display when wielding the laser"
-seta crosshair_laser_color_blue 0.2 "crosshair color blue component to display when wielding the laser"
+seta crosshair_laser_color "1 0.35 0.2" "crosshair color to display when wielding the laser"
seta crosshair_laser_alpha 0.75 "crosshair alpha value to display when wielding the laser"
seta crosshair_laser_size 0.4 "crosshair size when wielding the laser"
seta crosshair_shotgun "" "crosshair to display when wielding the shotgun"
-seta crosshair_shotgun_color_red 0.7 "crosshair color red component to display when wielding the shotgun"
-seta crosshair_shotgun_color_green 0.7 "crosshair color green component to display when wielding the shotgun"
-seta crosshair_shotgun_color_blue 0.7 "crosshair color blue component to display when wielding the shotgun"
+seta crosshair_shotgun_color "0.7 0.7 0.7" "crosshair color to display when wielding the shotgun"
seta crosshair_shotgun_alpha 1.1 "crosshair alpha value to display when wielding the shotgun"
seta crosshair_shotgun_size 0.65 "crosshair size when wielding the shotgun"
seta crosshair_uzi "" "crosshair to display when wielding the machinegun"
-seta crosshair_uzi_color_red 0.4 "crosshair color red component to display when wielding the machinegun"
-seta crosshair_uzi_color_green 0.9 "crosshair color green component to display when wielding the machinegun"
-seta crosshair_uzi_color_blue 0.35 "crosshair color blue component to display when wielding the machinegun"
+seta crosshair_uzi_color "0.4 0.9 0.35" "crosshair color to display when wielding the machinegun"
seta crosshair_uzi_alpha 0.9 "crosshair alpha value to display when wielding the machinegun"
seta crosshair_uzi_size 0.6 "crosshair size when wielding the machinegun"
seta crosshair_grenadelauncher "" "crosshair to display when wielding the mortar"
-seta crosshair_grenadelauncher_color_red 1 "crosshair color red component to display when wielding the mortar"
-seta crosshair_grenadelauncher_color_green 0.15 "crosshair color green component to display when wielding the mortar"
-seta crosshair_grenadelauncher_color_blue 0 "crosshair color blue component to display when wielding the mortar"
+seta crosshair_grenadelauncher_color "1 0.15 0" "crosshair color to display when wielding the mortar"
seta crosshair_grenadelauncher_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
seta crosshair_grenadelauncher_size 0.7 "crosshair size when wielding the mortar"
seta crosshair_minelayer "" "crosshair to display when wielding the mortar"
-seta crosshair_minelayer_color_red 0.75 "crosshair color red component to display when wielding the mortar"
-seta crosshair_minelayer_color_green 0.75 "crosshair color green component to display when wielding the mortar"
-seta crosshair_minelayer_color_blue 0 "crosshair color blue component to display when wielding the mortar"
+seta crosshair_minelayer_color "0.75 0.75 0" "crosshair color to display when wielding the mortar"
seta crosshair_minelayer_alpha 1.15 "crosshair alpha value to display when wielding the mortar"
seta crosshair_minelayer_size 0.9 "crosshair size when wielding the mortar"
seta crosshair_electro "" "crosshair to display when wielding the electro"
-seta crosshair_electro_color_red 0.35 "crosshair color red component to display when wielding the electro"
-seta crosshair_electro_color_green 0.5 "crosshair color green component to display when wielding the electro"
-seta crosshair_electro_color_blue 1 "crosshair color blue component to display when wielding the electro"
+seta crosshair_electro_color "0.35 0.5 1" "crosshair color to display when wielding the electro"
seta crosshair_electro_alpha 1 "crosshair alpha value to display when wielding the electro"
seta crosshair_electro_size 0.5 "crosshair size when wielding the electro"
seta crosshair_crylink "" "crosshair to display when wielding the crylink"
-seta crosshair_crylink_color_red 0.85 "crosshair color red component to display when wielding the crylink"
-seta crosshair_crylink_color_green 0.25 "crosshair color green component to display when wielding the crylink"
-seta crosshair_crylink_color_blue 1 "crosshair color blue component to display when wielding the crylink"
+seta crosshair_crylink_color "0.85 0.25 1" "crosshair color to display when wielding the crylink"
seta crosshair_crylink_alpha 0.85 "crosshair alpha value to display when wielding the crylink"
seta crosshair_crylink_size 0.4 "crosshair size when wielding the crylink"
seta crosshair_nex "" "crosshair to display when wielding the nex gun"
-seta crosshair_nex_color_red 0 "crosshair color red component to display when wielding the nex gun"
-seta crosshair_nex_color_green 0.9 "crosshair color green component to display when wielding the nex gun"
-seta crosshair_nex_color_blue 1 "crosshair color blue component to display when wielding the nex gun"
+seta crosshair_nex_color "0 0.9 1" "crosshair color to display when wielding the nex gun"
seta crosshair_nex_alpha 0.85 "crosshair alpha value to display when wielding the nex gun"
seta crosshair_nex_size 0.65 "crosshair size when wielding the nex gun"
seta crosshair_hagar "" "crosshair to display when wielding the hagar"
-seta crosshair_hagar_color_red 0.85 "crosshair color red component to display when wielding the hagar"
-seta crosshair_hagar_color_green 0.5 "crosshair color green component to display when wielding the hagar"
-seta crosshair_hagar_color_blue 0.35 "crosshair color blue component to display when wielding the hagar"
+seta crosshair_hagar_color "0.85 0.5 0.35" "crosshair color to display when wielding the hagar"
seta crosshair_hagar_alpha 1 "crosshair alpha value to display when wielding the hagar"
seta crosshair_hagar_size 0.8 "crosshair size when wielding the hagar"
seta crosshair_rocketlauncher "" "crosshair to display when wielding the rocketlauncher"
-seta crosshair_rocketlauncher_color_red 1 "crosshair color red component to display when wielding the rocketlauncher"
-seta crosshair_rocketlauncher_color_green 0.75 "crosshair color green component to display when wielding the rocketlauncher"
-seta crosshair_rocketlauncher_color_blue 0.2 "crosshair color blue component to display when wielding the rocketlauncher"
+seta crosshair_rocketlauncher_color "1 0.75 0.2" "crosshair color to display when wielding the rocketlauncher"
seta crosshair_rocketlauncher_alpha 1 "crosshair alpha value to display when wielding the rocketlauncher"
seta crosshair_rocketlauncher_size 0.5875 "crosshair size when wielding the rocketlauncher"
seta crosshair_porto "" "crosshair to display when wielding the porto"
-seta crosshair_porto_color_red 0.5 "crosshair color red component to display when wielding the porto"
-seta crosshair_porto_color_green 1 "crosshair color green component to display when wielding the porto"
-seta crosshair_porto_color_blue 0.5 "crosshair color blue component to display when wielding the porto"
+seta crosshair_porto_color "0.5 1 0.5" "crosshair color to display when wielding the porto"
seta crosshair_porto_alpha 0.85 "crosshair alpha value to display when wielding the porto"
seta crosshair_porto_size 0.6 "crosshair size when wielding the porto"
seta crosshair_minstanex "" "crosshair to display when wielding the minstanex gun"
-seta crosshair_minstanex_color_red 0.65 "crosshair color red component to display when wielding the minstanex gun"
-seta crosshair_minstanex_color_green 0.65 "crosshair color green component to display when wielding the minstanex gun"
-seta crosshair_minstanex_color_blue 1 "crosshair color blue component to display when wielding the minstanex gun"
+seta crosshair_minstanex_color "0.65 0.65 1" "crosshair color to display when wielding the minstanex gun"
seta crosshair_minstanex_alpha 1 "crosshair alpha value to display when wielding the minstanex gun"
seta crosshair_minstanex_size 0.4 "crosshair size when wielding the minstanex gun"
seta crosshair_hook "" "crosshair to display when wielding the hook"
-seta crosshair_hook_color_red 0.65 "crosshair color red component to display when wielding the hook"
-seta crosshair_hook_color_green 1 "crosshair color green component to display when wielding the hook"
-seta crosshair_hook_color_blue 0.85 "crosshair color blue component to display when wielding the hook"
+seta crosshair_hook_color "0.65 1 0.85" "crosshair color to display when wielding the hook"
seta crosshair_hook_alpha 0.85 "crosshair alpha value to display when wielding the hook"
seta crosshair_hook_size 0.5 "crosshair size when wielding the hook"
seta crosshair_hlac "" "crosshair to display when wielding the H.L.A.C"
-seta crosshair_hlac_color_red 1 "crosshair color red component to display when wielding the H.L.A.C."
-seta crosshair_hlac_color_green 0.65 "crosshair color green component to display when wielding the H.L.A.C."
-seta crosshair_hlac_color_blue 0.2 "crosshair color blue component to display when wielding the H.L.A.C."
+seta crosshair_hlac_color "1 0.65 0.2" "crosshair color to display when wielding the H.L.A.C."
seta crosshair_hlac_alpha 1 "crosshair alpha value to display when wielding the H.L.A.C."
seta crosshair_hlac_size 0.6 "crosshair size when wielding the H.L.A.C."
seta crosshair_seeker "" "crosshair to display when wielding the TAG Seeker"
-seta crosshair_seeker_color_red 1 "crosshair color red component to display when wielding the TAG seeker"
-seta crosshair_seeker_color_green 0.35 "crosshair color green component to display when wielding the TAG seeker"
-seta crosshair_seeker_color_blue 0.35 "crosshair color blue component to display when wielding the TAG seeker"
+seta crosshair_seeker_color "1 0.35 0.35" "crosshair color to display when wielding the TAG seeker"
seta crosshair_seeker_alpha 0.9 "crosshair alpha value to display when wielding the TAG seeker"
seta crosshair_seeker_size 0.8 "crosshair size when wielding the TAG seeker"
seta crosshair_campingrifle "" "crosshair to display when wielding the campingrifle"
-seta crosshair_campingrifle_color_red 0.85 "crosshair color red component to display when wielding the campingrifle"
-seta crosshair_campingrifle_color_green 0.5 "crosshair color green component to display when wielding the campingrifle"
-seta crosshair_campingrifle_color_blue 0.25 "crosshair color blue component to display when wielding the campingrifle"
+seta crosshair_campingrifle_color "0.85 0.5 0.25" "crosshair color to display when wielding the campingrifle"
seta crosshair_campingrifle_alpha 1 "crosshair alpha value to display when wielding the campingrifle"
seta crosshair_campingrifle_size 0.65 "crosshair size when wielding the campingrifle"
seta crosshair_tuba "" "crosshair to display when wielding the tuba"
-seta crosshair_tuba_color_red 0.85 "crosshair color red component to display when wielding the tuba"
-seta crosshair_tuba_color_green 0.5 "crosshair color green component to display when wielding the tuba"
-seta crosshair_tuba_color_blue 0.25 "crosshair color blue component to display when wielding the tuba"
+seta crosshair_tuba_color "0.85 0.5 0.25" "crosshair color to display when wielding the tuba"
seta crosshair_tuba_alpha 1 "crosshair alpha value to display when wielding the tuba"
seta crosshair_tuba_size 1 "crosshair size when wielding the tuba"
seta crosshair_fireball "" "crosshair to display when wielding the fireball"
-seta crosshair_fireball_color_red 0.2 "crosshair color red component to display when wielding the fireball"
-seta crosshair_fireball_color_green 1.0 "crosshair color green component to display when wielding the fireball"
-seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball"
+seta crosshair_fireball_color "0.2 1.0 0.2" "crosshair color to display when wielding the fireball"
seta crosshair_fireball_alpha 1 "crosshair alpha value to display when wielding the fireball"
seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
+
+// ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge)
seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex"
-seta crosshair_campingrifle_bulletcounter_alpha 0.15
-seta crosshair_nexvelocity_alpha 0.15
-seta crosshair_nexvelocity_currentcharge_scale 30
-seta crosshair_nexvelocity_currentcharge_alpha 0.15
-seta crosshair_nexvelocity_currentcharge_color_red 0.8
-seta crosshair_nexvelocity_currentcharge_color_green 0
-seta crosshair_nexvelocity_currentcharge_color_blue 0
-seta crosshair_nexvelocity_currentcharge_movingavg_rate 0.05
+seta crosshair_ring_campingrifle_alpha 0.15
+
+seta crosshair_ring_nex_outer_alpha 0.15
+seta crosshair_ring_nex_inner_alpha 0.15
+seta crosshair_ring_nex_inner_color_red 0.8
+seta crosshair_ring_nex_inner_color_green 0
+seta crosshair_ring_nex_inner_color_blue 0
+seta crosshair_ring_nex_currentcharge_scale 30
+seta crosshair_ring_nex_currentcharge_movingavg_rate 0.05
seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"
seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
cl_rollangle 0 // amount of view tilt when strafing, default is 2.0
v_kicktime 0 // how long damage kicks of the view last, default is 0 seconds
-gl_polyblend 0.5 // whether to use screen tints, default is 1
+gl_polyblend 0 // whether to use screen tints, this has now been replaced by a better system in CSQC
r_motionblur 0 // motion blur value, default is 0
r_damageblur 0 // motion blur when damaged, default is 0
// use default physics
set sv_friction_on_land 0
-set sv_player_viewoffset "0 0 42" "view offset of the player model"
+set sv_player_viewoffset "0 0 35" "view offset of the player model"
set sv_player_mins "-16 -16 -24" "playermodel mins"
set sv_player_maxs "16 16 45" "playermodel maxs"
+set sv_player_headsize "24 24 12" "playermodel headshot bbox size (centered at top of player bbox, preview with r_showbboxes)" // actually SHOULD be 19.2 19.2 10 according to docs
set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when crouched"
set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel"
set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel"
set sv_spectator_speed_multiplier 1.5
seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)"
seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables"
-seta sv_defaultplayermodel "models/player/nexus.zym" "default model selection, only works if sv_defaultcharacter is set to 1"
+seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1"
seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1"
seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
seta sv_defaultplayerskin_red 0
set g_minstagib_ammo_start 10 "starting ammo"
set g_minstagib_ammo_drop 5 "how much ammo you'll get for weapons or cells"
set g_minstagib_invis_alpha 0.15
-set g_minstagib_speed_jumpheight 1.8 "jump height multiplier that applies while you carry the invincibility powerup"
-set g_minstagib_speed_moverate 1.25 "speed-multiplier that applies while you carry the invincibility powerup"
+set g_minstagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup"
set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health"
set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\" or \"most\""
set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
-set g_laserguided_missile 0 "if set to 1 the rockets of the rocket launcher can be steered using a laserpointer"
+set g_weaponarena_random_with_laser "1" "additionally, always provide the laser in random weapon arena games"
set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
set g_cts_respawn_delay 0.25
set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible"
+set g_ka_respawn_delay 0
+set g_ka_respawn_waves 0
// overtime
seta timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit"
set g_balance_rune_speed_atkrate 0.66
set g_balance_curse_slow_atkrate 1.5
set g_balance_rune_speed_combo_atkrate 1.2
-set g_balance_rune_speed_moverate 1.25
-set g_balance_curse_slow_moverate 0.8
-set g_balance_rune_speed_combo_moverate 0.9
-set g_balance_rune_speed_jumpheight 1.4
-set g_balance_curse_slow_jumpheight 1.0
-set g_balance_rune_speed_combo_jumpheight 1.0
+set g_balance_rune_speed_highspeed 1.5
+set g_balance_curse_slow_highspeed 0.6
+set g_balance_rune_speed_combo_highspeed 0.9
// domination
set g_domination 0 "Domination: capture and hold control points to gain points"
// onslaught
set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"
-set g_onslaught_gen_health 5000
+set g_onslaught_gen_health 2500
set g_onslaught_cp_health 1000
set g_onslaught_cp_buildhealth 100
-set g_onslaught_cp_buildtime 10
+set g_onslaught_cp_buildtime 5
set g_onslaught_cp_regen 20
// assault
set g_nexball_basketball_delay_hold_forteam 60 "time before a ball reset when a team holds the ball for too long"
set g_nexball_basketball_teamsteal 1 "1 to allow players to steal from teammates, 0 to disallow"
-set g_nexball_basketball_carrier_speed 0.9 "speed multiplier for the ballcarrier"
+set g_nexball_basketball_carrier_highspeed 0.8 "speed multiplier for the ballcarrier"
set g_nexball_meter_period 1 "time to make a full cycle on the power meter"
set g_nexball_basketball_meter 1 "use the power meter for basketball"
alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
// Green's fullbright skins
-alias cl_fbskin_green "playermodel models/player/nexus.zym; playerskin 6; color 3 3"
-alias cl_fbskin_red "playermodel models/player/nexus.zym; playerskin 6; color 4 4"
-alias cl_fbskin_orange "playermodel models/player/nexus.zym; playerskin 6; color 14 14"
-alias cl_fbskin_off "playermodel models/player/nexus.zym; playerskin 0"
-alias sv_fbskin_green "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 51"
-alias sv_fbskin_red "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 68"
-alias sv_fbskin_orange "g_fullbrightplayers 1; sv_defaultcharacter 1; sv_defaultplayermodel models/player/nexus.zym; sv_defaultplayerskin 6; sv_defaultplayercolors 238"
-alias sv_fbskin_off "g_fullbrightplayers 0; sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
+alias cl_fbskin_green "playermodel models/player/erebus.iqm; playerskin 1; color 3 3"
+alias cl_fbskin_red "playermodel models/player/erebus.iqm; playerskin 1; color 4 4"
+alias cl_fbskin_orange "playermodel models/player/erebus.iqm; playerskin 1; color 14 14"
+alias cl_fbskin_off "playermodel models/player/erebus.iqm; playerskin 0"
+alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51"
+alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68"
+alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/erebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238"
+alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
seta sv_servermodelsonly 1
seta g_keyhunt_teams_override 0
set g_keyhunt_teams 0
+// keepaway
+set g_keepaway 0 "game mode which focuses around a ball, look at g_keepaway_win_mode for further details"
+set g_keepaway_bckillscore 1 "enable scoring points (y/n) for ball carrier kills"
+set g_keepaway_pointlimit -1 "total amount of points you can get, -1 for unlimited"
+set g_keepaway_pointleadlimit -1 "mercy rule, -1 for unlimited"
+set g_keepaway_ballcarrier_highspeed 1.5 "speed multiplier done to the person holding the ball"
+set g_keepaway_ballcarrier_damage 1.5 "damage multiplier while having powerup"
+set g_keepaway_ballcarrier_force 1.5 "force multiplier while having powerup"
+set g_keepaway_ballcarrier_selfdamage 1 "self damage multiplier while having powerup"
+set g_keepaway_ballcarrier_selfforce 1.5 "self force multiplier while having powerup"
+set g_keepaway_noncarrier_warn 0 "warn players when they kill without holding the ball"
+set g_keepaway_noncarrier_damage 0.5 "damage done to other players if both you and they don't have the ball"
+set g_keepaway_noncarrier_force 0.5 "force done to other players if both you and they don't have the ball"
+set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball"
+set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball"
+set g_keepawayball_trail_color 254 "particle trail color from player/ball"
+set g_keepawayball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc"
+set g_keepawayball_respawntime 15 "if no one picks up the ball, how long to wait until the ball respawns"
+seta g_keepaway_teams_override 0
+set g_keepaway_teams 0
+
// so it can be stuffcmd-ed still
set cl_gravity 800 "but ignored anyway"
seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon"
seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out"
seta hud_panel_weapons_complainbubble_fadetime 0.25 "fade out time"
-seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background"
-seta hud_panel_weapons_accuracy_color0 "1 0 0"
-seta hud_panel_weapons_accuracy_color1 "1 1 0"
-seta hud_panel_weapons_accuracy_color2 "0 1 0"
-seta hud_panel_weapons_accuracy_color_levels "0 20 100" "accuracy values at which a specified color (hud_panel_weapons_accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
+seta hud_panel_weapons_accuracy 1 "show accuracy color as the weapon icon background; colors can be configured with accuracy_color* cvars"
seta hud_panel_weapons_ammo 1 "show ammo as a status bar"
seta hud_panel_weapons_ammo_full_shells 50 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_nails 200 "show 100% of the status bar at this ammo count"
seta hud_showbinds 1 "the way to show the keys to press in HUD messages: 0 displays commands, 1 bound keys, 2 both"
seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited"
+seta hud_damage 1 "an improved version of gl_polyblend, draw an image instead when hurt"
+seta hud_damage_gentle_alpha_multiplier 0.25 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version"
+seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version"
+seta hud_damage_color "1 0 0" "color of flash"
+seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha value"
+seta hud_damage_fade_rate 1 "how much to subtract from the alpha value each second"
+seta hud_damage_maxalpha 2 "how much to limit the alpha value to"
+seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)"
+seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)"
+seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold"
+seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))"
+seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds"
+
// scoreboard
seta scoreboard_columns default
seta scoreboard_border_thickness 1 "scoreboard border thickness"
seta scoreboard_accuracy_border_thickness 1 "accuracy stats border thickness"
seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
-seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard"
+seta scoreboard_accuracy 1 "show weapon accuracy stats panel on scoreboard; colors can be configured with accuracy_color* cvars"
seta scoreboard_color_bg_r 0 "red color component of the scoreboard background"
seta scoreboard_color_bg_g 0.4 "green color component of the scoreboard background"
seta scoreboard_color_bg_b 0.6 "blue color component of the scoreboard background"
seta scoreboard_offset_right 0.148 "how many pixels the scoreboard is offset from the right screen edge"
seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background"
+seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color<X>) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order"
+seta accuracy_color0 "1 0 0"
+seta accuracy_color1 "1 1 0"
+seta accuracy_color2 "0 1 0"
+
// for menu server list (eventually make them have engine support?)
seta menu_slist_showfull 1 "show servers even if they are full and have no slots to join"
seta menu_slist_showempty 1 "show servers even if they are no empty and have no opponents to play against"
// for menu weapon arena
set menu_weaponarena_with_laser 0 "also enable the Laser in this weapon arena"
-seta menu_maxplayers 8 "maxplayers value when the menu starts a game"
+seta menu_maxplayers 16 "maxplayers value when the menu starts a game"
// command executed before loading a map by the menu
// makes sure maxplayers is at least minplayers or bot_number + 1
seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages"
seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
+seta cl_gentle_damage 0 "client side gentle mode (only replaces damage flash); when set to 1, a white flash replaces the blood image, when set to 2, a randomily colored flash is used instead"
seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)"
seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always"
alias cl_hook_gamestart_rc
alias cl_hook_gamestart_nexball
alias cl_hook_gamestart_cts
+alias cl_hook_gamestart_ka
alias cl_hook_gameend
alias cl_hook_activeweapon
alias sv_hook_gamestart_rc
alias sv_hook_gamestart_nexball
alias sv_hook_gamestart_cts
+alias sv_hook_gamestart_ka
alias sv_hook_gamerestart
alias sv_hook_gameend
mod_q3shader_default_polygonoffset -14
mod_q3shader_default_polygonfactor 0
+// allow fullbright
+set sv_allow_fullbright 0 "when set, clients may use r_fullbright on this server without getting a night vision effect overlay"
+
+// auto-teams (team selection by player ID)
+// any player not listed is forced to spectate
+set g_forced_team_red "" "list of player IDs for red team"
+set g_forced_team_blue "" "list of player IDs for blue team"
+set g_forced_team_yellow "" "list of player IDs for yellow team"
+set g_forced_team_pink "" "list of player IDs for pink team"
+set g_forced_team_otherwise "default" "action if a non listed player joins (can be default for default action, spectate for forcing to spectate, or red, blue, yellow, pink)"
+
// other config files
exec balanceXonotic.cfg
exec ctfscoring-ai.cfg
exec effects-normal.cfg
-exec physicsNoQWBunny-xpmbased.cfg
+exec physicsX0.cfg
exec turrets.cfg
// hud cvar descriptions