alias ply "playdemo $1"
alias tdem "timedemo $1"
+// for backwards compatibility
+alias savedb "sv_cmd database save \"$1\""
+alias dumpdb "sv_cmd database dump \"$1\""
+alias loaddb "sv_cmd database load \"$1\""
+
alias dropweapon "impulse 17"
alias +show_info +button7
alias -show_info -button7
// we want to use sRGB for our maps!
exec sRGB-disable.cfg
vid_sRGB_fallback 2
+r_hdr_glowintensity 1
// these settings determine how much the view is affected by movement/damage
cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition
set sv_spectator_speed_multiplier 1.5
seta sv_spectate 1 "if set to 1, new clients are allowed to spectate or observe the game, if set to 0 joining clients spawn as players immediately (no spectating)"
seta sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables"
-seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1"
-seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1"
+seta sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1; you may append a :<skinnumber> suffix to model names; you can specify multiple, separated by space, and a random one will be chosen"
+seta sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1; can be overriden by :<skinnumber> suffix in sv_defaultplayermodel"
seta sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel"
seta sv_defaultplayerskin_red 0
seta sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel"
seta g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
seta g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
-// 50% of the spawns shall be far away from any players
-set g_spawn_furthest 0.5
+set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players"
+set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay"
// respawn delay
set g_respawn_delay 2 "number of seconds you have to wait before you can respawn again"
set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks"
// key for that?
seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
+seta g_waypointsprites_turrets 1 "disable turret waypoints"
+seta g_waypointsprites_turrets_maxdist 4000 "max distace for turret sprites"
+
// command extension
alias qc_cmd "sv_cmd $*" // menu QC will override this to menu_cmd
alias adminmsg "sv_cmd adminmsg $*"