cl_bobfallspeed 200 "necessary amount of speed for bob-falling to occur"
cl_bobmodel 1 // whether to have gun model move around on screen when moving (only works if cl_bob is not 0), default is 1
cl_bobmodel_side 0.2 // amount the gun sways to the sides
-cl_bobmodel_speed 5 // rate at which the gun sways
+cl_bobmodel_speed 10 // rate at which the gun sways
cl_bobmodel_up 0.1 // amount the gun sways up and down
cl_followmodel 1 // enables weapon pushing / pulling effect when walking
seta cl_followmodel_speed 0.3 "gun following speed"
-seta cl_followmodel_limit 1000 "gun following limit"
+seta cl_followmodel_limit 135 "gun following limit"
seta cl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes (side effect: it causes a glitch when teleporting / passing through a warpzone)"
seta cl_followmodel_velocity_lowpass 0.05 "gun following velocity lowpass averaging time"
seta cl_followmodel_highpass 0.05 "gun following highpass averaging time"
cl_leanmodel 1 // enables weapon leaning effect when looking around
seta cl_leanmodel_speed 0.3 "gun leaning speed"
-seta cl_leanmodel_limit 1000 "gun leaning limit"
+seta cl_leanmodel_limit 30 "gun leaning limit"
seta cl_leanmodel_highpass1 0.2 "gun leaning pre-highpass averaging time"
seta cl_leanmodel_highpass 0.2 "gun leaning highpass averaging time"
seta cl_leanmodel_lowpass 0.05 "gun leaning lowpass averaging time"