seta crosshair_color_by_health 0 "if enabled, crosshair color will depend on current health"
// ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge)
-seta crosshair_ring 1 "main cvar to enable or disable crosshair rings"
+seta crosshair_ring 1 "main cvar to enable or disable normal crosshair rings"
seta crosshair_ring_inner 0 "allow inner rings to be drawn too"
-seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex"
+seta crosshair_ring_size 2 "ring size"
seta crosshair_ring_alpha 0.2 "ring alpha"
-seta crosshair_ring_sniperrifle 1 "draw a ring showing the ammount of ammo left in the sniperrifle
-seta crosshair_ring_sniperrifle_alpha 0.15
-
seta crosshair_ring_nex 1 "draw a ring showing the current charge of the nexgun"
seta crosshair_ring_nex_alpha 0.15
seta crosshair_ring_nex_inner_alpha 0.15
seta crosshair_ring_minelayer 1
seta crosshair_ring_minelayer_alpha 0.15
+seta crosshair_ring_reload 1 "main cvar to enable or disable ammo crosshair rings"
+seta crosshair_ring_reload_size 2.5 "reload ring size"
+seta crosshair_ring_reload_alpha 0.3 "reload ring alpha"
+
seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"
seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha"