//
// e.g. Xonotic 1.5.1 RC1 will be 15101
set g_xonoticversion git "Xonotic version (formatted for humans)"
+
gameversion 100 // 0.1.0
gameversion_min 0 // git builds see all versions
gameversion_max 65535 // git builds see all versions
seta crosshair_dot_color "1 0 0" "when != 0, use custom color for the crosshair dot"
seta crosshair_pickup 0.25
seta crosshair_pickup_speed 4
+seta crosshair_hitindication 0.5
+seta crosshair_hitindication_color "10 -10 -10"
+seta crosshair_hitindication_speed 5
seta crosshair_per_weapon 0 "when 1, each gun will display a different crosshair"
seta crosshair_color_per_weapon 1 "when 1, each gun will display the crosshair with a different color"
seta crosshair_effect_speed -1 "how fast (in seconds) some crosshair effects should take place, 0 = instant, -1 = 2x weapon switch time"
seta crosshair_fireball_color "0.2 1.0 0.2" "crosshair color to display when wielding the fireball"
seta crosshair_fireball_alpha 1 "crosshair alpha value to display when wielding the fireball"
seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
+seta crosshair_color_by_health 0 "if enabled, crosshair color will depend on current health"
// ring around crosshair, used for various purposes (such as indicating bullets left in clip, nex charge)
+seta crosshair_ring 1 "main cvar to enable or disable crosshair rings"
+seta crosshair_ring_inner 0 "allow inner rings to be drawn too"
seta crosshair_ring_size 2 "bullet counter ring size for Rifle, velocity ring for Nex"
seta crosshair_ring_alpha 0.2 "ring alpha"
+seta crosshair_ring_sniperrifle 1 "draw a ring showing the ammount of ammo left in the sniperrifle
seta crosshair_ring_sniperrifle_alpha 0.15
-seta crosshair_ring_nex_outer_alpha 0.15
+seta crosshair_ring_nex 1 "draw a ring showing the current charge of the nexgun"
+seta crosshair_ring_nex_alpha 0.15
seta crosshair_ring_nex_inner_alpha 0.15
seta crosshair_ring_nex_inner_color_red 0.8
seta crosshair_ring_nex_inner_color_green 0
seta crosshair_ring_nex_currentcharge_scale 30
seta crosshair_ring_nex_currentcharge_movingavg_rate 0.05
+seta crosshair_ring_minelayer 1
+seta crosshair_ring_minelayer_alpha 0.15
+
seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"
seta cl_reticle_item_nex 1 "draw aiming reticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
seta cl_reticle_item_normal 1 "draw reticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha"
set sv_ready_restart_after_countdown 0 "if set to 1 the players and map items are reset after the countdown ended, otherwise they're reset already at the beginning of the countdown"
set sv_ready_restart_repeatable 0 "allows the players to restart the game as often as needed"
-set sv_hitsound_antispam_time 0.05 "don't play the hitsound more often than this for the electro lightning gun or the laser gauntlet"
+seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
+set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
//nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining
set teamplay_lockonrestart 0 "it set to 1 in a team-based game, the teams are locked once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)"
seta cl_sound_maptime_warning "1" "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both"
-seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"
// startmap_dm is used when running with the -listen or -dedicated commandline options
seta menu_skin "luminos"
set menu_slowmo 1
seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds"
-set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!"
r_textbrightness 0.2
r_textcontrast 0.8
// uid2name
seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)"
+seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)"
+// FIXME set to -1 before release, once we have a dialog for this!
// polygonoffset for submodel SUCKS SUCKS SUCKS (only a hack for quake1, we don't need that)
r_polygonoffset_submodel_offset 0
exec effects-normal.cfg
exec physicsX0.cfg
exec turrets.cfg
-exec font-xolonium.cfg
// hud cvar descriptions
exec _hud_descriptions.cfg