seta crosshair_fireball_color_blue 0.2 "crosshair color blue component to display when wielding the fireball"
seta crosshair_fireball_color_alpha 1 "crosshair alpha value to display when wielding the fireball"
seta crosshair_fireball_size 1 "crosshair size when wielding the fireball"
+seta cl_reticle_stretch 0 "whether to stretch reticles so they fit the screen (brakes image proportions)"
+seta cl_reticle_item_nex 1 "draw aiming recticle for the nex weapon's zoom, 0 disables and values between 0 and 1 change alpha"
+seta cl_reticle_item_normal 1 "draw recticle when zooming with the zoom button, 0 disables and values between 0 and 1 change alpha"
fov 90
seta cl_velocityzoom 0 "velocity based zooming of fov, negative values zoom out"
seta cl_velocityzoomtime 0.3 "time value for averaging speed values"
set g_midair 0 "if set to 1 you can only apply damage to your opponent while he is airborne"
set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground"
set g_spawnsound 1 "set to 0 if you don't want to hear the spawn sound when a player spawns"
-set g_spawnpoints_autodrop 0 "if set to 1, automatically drop spawn point locations if they were placed too high"
set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
set leadlimit 0
+set leadlimit_and_fraglimit 0 "if set, leadlimit is ANDed with fraglimit (otherwise ORed)"
// this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch.
seta timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
alias sv_restart "say \"Server will restart at the end of the match, you will all be reconnected automatically. $* \"; quit_and_redirect self"
// aliases:
-alias +attack2 +button3
-alias -attack2 -button3
+alias +fire +attack
+alias -fire -attack
+alias +fire2 +button3
+alias -fire2 -button3
+alias +attack2 +button3 // old alias from Nexuiz
+alias -attack2 -button3 // old alias name from Nexuiz
alias +zoom +button4
alias -zoom -button4
alias +crouch +button5
bind 9 "impulse 9"
bind 0 "impulse 14" // cycles the superweapons
bind q weaplast
-bind MOUSE1 +preattack
-bind MOUSE2 +preattack2
+bind MOUSE1 +fire
+bind MOUSE2 +fire2
bind MOUSE3 +zoom
bind MOUSE4 weaplast
bind MOUSE5 +hook
bind JOY2 "+jump"
bind JOY3 "weapprev"
bind JOY4 "weapnext"
-bind JOY5 "+preattack2"
-bind JOY6 "+preattack"
+bind JOY5 "+fire2"
+bind JOY6 "+fire"
bind JOY7 "+zoom"
bind JOY8 "dropweapon"
bind JOY9 "menu_showteamselect"
seta hud_configure_checkcollisions 1 "check for collisions against other panels when in hud configure mode"
seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode"
seta hud_configure_grid 1 "snap to grid when moving/resizing panels"
-seta hud_configure_grid_x 0.01 "snap to X * vid_conwidth"
-seta hud_configure_grid_y 0.01 "snap to Y * vid_conheight"
+seta hud_configure_grid_xsize 0.01 "snap to X * vid_conwidth"
+seta hud_configure_grid_ysize 0.01 "snap to Y * vid_conheight"
seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode"
seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
exec hud_wickedhud_default.cfg
+// user preference cvars (i.e. shouldn't be adjusted by a skin config)
+seta hud_weaponicons_number 1 "1 = show number of weapon, 2 = show bound key of weapon"
+seta hud_weaponicons_complainbubble_time 1 "time that a new entry stays until it fades out"
+seta hud_weaponicons_complainbubble_fadetime 0.25 "fade out time"
+seta hud_weaponicons_accuracy_yellow 40 "percentage at which the accuracy color is yellow"
+
+seta hud_notify_time 10 "time that a new entry stays until it fades out"
+seta hud_notify_fadetime 3 "fade out time"
+
+seta hud_timer_increment 0 "show elapsed time instead of remaining time"
+
+seta hud_radar_scale 4096 "distance you can see on the team radar"
+seta hud_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
+seta hud_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
+alias hud_radar_rotate "toggle hud_radar_rotation 0 1 2 3 4"
+
+seta hud_engineinfo_framecounter_time 1 "time between framerate display updates, smaller values yield less accuracy"
+seta hud_engineinfo_framecounter_decimals 0 "amount of decimals to show"
+seta hud_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does"
+seta hud_engineinfo_framecounter_exponentialmovingaverage_new_weight 0.1 "weight of latest data point"
+seta hud_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold 0.5 "threshold for fps change when to update instantly, to make big fps changes update faster"
+
// scoreboard
seta scoreboard_columns default
seta scoreboard_border_thickness 1 "scoreboard border thickness"
seta cl_weaponpriority9 "" "use impulse 209 for prev gun from this list, 219 for best gun, 229 for next gun"
seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order"
-seta cl_reversefirebuttons_tuba 0
-seta cl_reversefirebuttons_laser 0
-seta cl_reversefirebuttons_shotgun 0
-seta cl_reversefirebuttons_uzi 0
-seta cl_reversefirebuttons_campingrifle 0
-seta cl_reversefirebuttons_grenadelauncher 0
-seta cl_reversefirebuttons_electro 0
-seta cl_reversefirebuttons_hlac 0
-seta cl_reversefirebuttons_crylink 0
-seta cl_reversefirebuttons_minstanex 0
-seta cl_reversefirebuttons_nex 0
-seta cl_reversefirebuttons_hagar 0
-seta cl_reversefirebuttons_seeker 0
-seta cl_reversefirebuttons_fireball 0
-seta cl_reversefirebuttons_rocketlauncher 0
-seta cl_reversefirebuttons_hook 0
-seta cl_reversefirebuttons_porto 0
-
seta sv_status_privacy 1 "hide IP addresses from \"status\" replies shown to clients"
set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist"
alias _gl_flashblend_update_11 "gl_flashblend 0"
alias gl_flashblend_update "_gl_flashblend_update_$r_shadow_realtime_dlight$r_showsurfaces"
-alias decidion_0 "echo It's 0!"
-alias decidion_1 "echo It's 1!"
-alias firing_swap "cl_reversefirebuttons_$1; decision_$2;"
-alias cl_hook_activeweapon "firing_swap $1"
-//alias +preattack "cl_hook_weapon; cl_fireswapping_$1"
-
set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)"
set cl_handicap 1 "the higher, the more damage you will receive (client setting)"
set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking"
// "Gentle mode": show no blood
-seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
-seta cl_gentle 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
+seta sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages"
+seta cl_gentle 0 "client side gentle mode, master switch for removing both gibs and messages"
+seta cl_gentle_gibs 0 "client side gentle mode (only replaces gibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs"
+seta cl_gentle_messages 0 "client side gentle mode (only replaces frag messages/centerprints)"
seta cl_racetimer_position 0.25 "Y-axis positioning of the race timer (from 0 to 1)"
seta cl_showpressedkeys 0 "Show which movement keys someone is pressing: 1 for spectating, 2 for always"
alias cl_hook_gamestart_nexball
alias cl_hook_gamestart_cts
alias cl_hook_gameend
-//alias cl_hook_activeweapon
+alias cl_hook_activeweapon
alias _sv_hook_gamestart "set _sv_hook_gametype $1; _sv_hook_gamestart_stage2"
alias _sv_hook_gamestart_stage2 "sv_hook_gamestart_all; sv_hook_gamestart_${_sv_hook_gametype}"