set developer_shtest 0 "experimental speedhack detection"
set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
set g_debug_bot_commands 0 "print scripted bot commands before executing"
+set g_debug_defaultsounds 0 "always use default sounds"
// debug cvars for keyhunt attaching
set _angles "0 0 0"
r_cullentities_trace 0
// less "lagging" of other players, but also less PL tolerant... let's try this
-sv_clmovement_inputtimeout 0.1
+sv_clmovement_inputtimeout 0.07 // more than 2, less than 3 server frames
// exact gloss looks better, e.g. on g-23
r_shadow_glossexact 1
exec effects-normal.cfg
exec physicsX.cfg
exec turrets.cfg
+exec vehicles.cfg
// hud cvar descriptions
exec _hud_descriptions.cfg