seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy"
set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this"
-seta cl_eventchase_death 0 "camera goes into 3rd person mode when the player is dead"
+seta cl_eventchase_death 1 "camera goes into 3rd person mode when the player is dead"
seta cl_eventchase_distance 140 "final camera distance"
seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant"
set g_ctf_fullbrightflags 0
set g_ctf_dynamiclights 0
set g_ctf_allow_drop 1 "dropping allows circumventing carrierkill score, so enable this with care!"
-set g_ctf_reverse 0 "when 1, bases/flags are switched :P you have to capture your OWN flag by bringing it to the ENEMY's"
+set g_ctf_reverse 0 "if enabled, flags positions are switched: you have to capture the enemy's flag from your own base by bringing it to your own flag in the enemy base"
set g_balance_ctf_delay_collect 1.0
set g_balance_ctf_damageforcescale 1
set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
// effects
+r_glsl_vertextextureblend_usebothalphas 1 // allows to abuse texture blending as detail texture
r_glsl_postprocess 1
r_picmipsprites 0 // Xonotic uses sprites that should never be picmipped (team mate, typing, waypoints)
r_picmipworld 1
set sv_motd ""
-set g_waypoints_for_items 1 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
+set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always"
seta g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match"
seta g_maplist_votable_keeptwotime 15
set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking"
set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player"
+seta g_waypointsprite_uppercase 1
set g_waypointsprite_normdistance 512
set g_waypointsprite_minscale 0.5
set g_waypointsprite_minalpha 0.4
set g_waypointsprite_limitedrange 5120
set g_waypointsprite_stuffbinds 0
seta g_waypointsprite_scale 1
+seta g_waypointsprite_fontsize 12
seta g_waypointsprite_alpha 1 "This allows the client to control transparency of the waypoint"
seta g_waypointsprite_edgefadealpha 0.5 "alpha multiplier near the edge"
seta g_waypointsprite_edgefadescale 1 "scale multiplier near the edge"
seta g_waypointsprite_edgefadedistance 50 "distance in virtual pixels from edge where to start fading"
+seta g_waypointsprite_edgeoffset_bottom 0 "offset of how close the waypoint can be to the bottom edge of the screen"
+seta g_waypointsprite_edgeoffset_left 0 "offset of how close the waypoint can be to the left edge of the screen"
+seta g_waypointsprite_edgeoffset_right 0 "offset of how close the waypoint can be to the right edge of the screen"
+seta g_waypointsprite_edgeoffset_top 0 "offset of how close the waypoint can be to the top edge of the screen"
seta g_waypointsprite_crosshairfadealpha 0.25 "alpha multiplier near crosshair"
seta g_waypointsprite_crosshairfadescale 1 "scale multiplier near the crosshair"
seta g_waypointsprite_crosshairfadedistance 150 "distance in virtual pixels from crosshair where to start fading"
seta g_waypointsprite_distancefadealpha 1 "alpha multiplier near distance"
seta g_waypointsprite_distancefadescale 0.7 "scale multiplier near the distance"
seta g_waypointsprite_distancefadedistancemultiplier 0.5 "distance in map sizes from distance where to stop fading"
+set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test."
alias "g_waypointsprite_personal" "impulse 30"
alias "g_waypointsprite_personal_p" "impulse 31"
alias "g_waypointsprite_personal_d" "impulse 32"
alias "g_waypointsprite_team_danger_d" "impulse 39"
alias "g_waypointsprite_clear_personal" "impulse 47"
alias "g_waypointsprite_clear" "impulse 48"
-alias "g_waypointsprite_toggle" "impulse 49"
+alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints"
// key for that?
seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints"
seta r_subdivisions_tolerance $r_subdivisions_tolerance
// ticrate
-sys_ticrate 0.0166667
-cl_netfps 60 // should match
+//sys_ticrate 0.0166667
+sys_ticrate 0.0333333
+cl_netfps 60 // should match or be a multiple
sv_gameplayfix_delayprojectiles 0
sv_gameplayfix_q2airaccelerate 1
sv_gameplayfix_stepmultipletimes 1
// hud: font size
seta hud_fontsize 11
-seta scr_centersize 12
seta hud_width 560
// these entities are not referenced by anything directly, they just represent
set developer_shtest 0 "experimental speedhack detection"
set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
set g_debug_bot_commands 0 "print scripted bot commands before executing"
+set g_debug_defaultsounds 0 "always use default sounds"
// debug cvars for keyhunt attaching
set _angles "0 0 0"
r_cullentities_trace 0
// less "lagging" of other players, but also less PL tolerant... let's try this
-sv_clmovement_inputtimeout 0.05
+sv_clmovement_inputtimeout 0.07 // more than 2, less than 3 server frames
// exact gloss looks better, e.g. on g-23
r_shadow_glossexact 1
// create this cvar in case the engine did not
set snd_soundradius 1200
+// declare the channels we use
+seta snd_channel8volume 1 "QuakeC controlled background music volume"
+seta snd_channel9volume 1 "QuakeC controlled ambient sound volume"
+
// loading screen
scr_loadingscreen_background 0
scr_loadingscreen_barcolor "0 0.5 1"
scr_loadingscreen_barheight 12
-scr_loadingscreen_count 12
+scr_loadingscreen_count 13
scr_loadingscreen_scale 999
scr_loadingscreen_scale_base 1
scr_loadingscreen_scale_limit 2
exec effects-normal.cfg
exec physicsX.cfg
exec turrets.cfg
+exec vehicles.cfg
// hud cvar descriptions
exec _hud_descriptions.cfg