seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
-// FIXME i think this is client cvar but it's also marked BADCVAR in server
+// FIXME i think this is client cvar
// merge lightmaps up to 2048x2048 textures
mod_q3bsp_lightmapmergepower 4
pausable 0
set samelevel 0 "when 1, always play the same level over and over again"
-// misc
fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files
// singleplayer campaign
alias singleplayer_continue "set scmenu_campaign_goto -1"
alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
-// FIXME this is indeed ignored - remove?
-// so it can be stuffcmd-ed still
-set cl_gravity 800 "but ignored anyway"
+// campaign internal, set when loading a campaign map1G
+set _campaign_index ""
+set _campaign_name ""
+set _campaign_testrun 0 "To verify the campaign file, set this to 1, then start the first campaign level from the menu. If you end up in the menu again, it's good, if you get a QC crash, it's bad."
// we must change its default from 1.0 to 1 to be consistent with menuqc
set slowmo 1
//sys_ticrate 0.0166667 // 60fps. This would be ideal, but kills home routers.
sys_ticrate 0.0333333 // Use 30fps instead.
-// FIXME this is client i think?
// Audio track names (for old-style "cd loop NUMBER" usage)
set _cdtrack_first "1"
alias _cdtrack_0 "g_cdtracks_remaplist \"$g_cdtracks_remaplist $1\""
set _urllib_nextslot 0 "temp variable"
-// FIXME indeed, grep says it does nothing
-set the_goggles "they do nothing" "but the googles, they do"
-
-// FIXME some of these are used in qcsrc/common though most of them are probably server only
-set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints"
-set loddebug 0 "force this LOD level"
-set spawn_debugview 0 "display spawnpoints and their rating on spawn to debug spawnpoint rating calculation" // FIXME not used?
-set g_mutatormsg "" "mutator message"
-set speedmeter 0 "print landing speeds"
-set developer_csqcentities 0 "csqc entity spam"
-set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
-set g_debug_bot_commands 0 "print scripted bot commands before executing"
set g_debug_defaultsounds 0 "always use default sounds"
-// campaign internal, set when loading a campaign map1G
-set _campaign_index ""
-set _campaign_name ""
-set _campaign_testrun 0 "To verify the campaign file, set this to 1, then start the first campaign level from the menu. If you end up in the menu again, it's good, if you get a QC crash, it's bad."
-
// define some engine cvars that we need even on dedicated server
set r_showbboxes 0
-// FIXME maybe we have that workaround now? not used
-// we REALLY need the end pos nudging DP bug workaround for trace-to-end-of-solid to work
-collision_endposnudge 1
-
// support Q1BSP maps
mod_q1bsp_polygoncollisions 1
snd_identicalsoundrandomization_time -0.1
snd_identicalsoundrandomization_tics 1
-// FIXME contains both client and server
-exec gamemodes.cfg
-
// load console command aliases and settings
exec commands.cfg
// Change g_start_delay based upon if the server is local or not.
if_client set g_start_delay 0 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
if_dedicated set g_start_delay 15 "delay before the game starts, so everyone can join; recommended to set this to like 15 on a public server"
-
-// enable menu syncing
-alias menu_sync "menu_cmd sync"
-
-set sv_join_notices ""
-set sv_join_notices_time 15
-
-seta cl_items_nofade 0
-seta cl_animate_items 1
-seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
-seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
-set sv_simple_items 1 "allow or forbid client use of simple items"
-seta cl_simple_items 0 "enable simple items (if server allows)"
-set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled"
-set cl_fullbright_items 0 "enable fullbright items (if server allows, controlled by g_fullbrightitems)"
-set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0"
-set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0"
-
-set sv_showspectators 1 "Show who's spectating who in the player info panel when client has cl_showspectators on. Shouldn't be used on competitive servers, also disable when watching a suspected cheater"
-seta cl_showspectators 0 "Show who's spectating you if server has sv_showspectators enabled"
-
-// Facility for config.cfg use ONLY.
-// Interpreted in post-config.cfg.
-seta menu_forced_saved_cvars "" "These cvars will always be saved, despite engine/Xonotic cvar saving status"
-set menu_reverted_nonsaved_cvars "" "These cvars are currently marked as saved in the flags, but have been reverted and won't stay saved. INTERNAL USE ONLY."