// gameversion_min = (gameversion / 100) * 100 - 100
// gameversion_max = (gameversion / 100) * 100 + 199
-// changes a cvar and reports it to the server (for the menu to notify the
-// server about changes)
-alias setreport "set \"$1\" \"$2\" ; sendcvar \"$1\""
-
seta cl_firststart "" "how many times the client has been run"
seta cl_startcount 0 "how many times the client has been run"
// tournament mod
set g_warmup 0 "split the game into a warmup- and match-stage when set to 1"
-set g_warmup_limit 60 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
+set g_warmup_limit 0 "if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage, otherwise warmup will be limited to this time in SECONDS (useful for public matches)"
set g_warmup_allow_timeout 0 "if set to 1 timeouts can also be called in the warmup-stage, when sv_timeout is set to 1"
-set g_warmup_allguns 0 "if set players start with all guns in warmup mode"
+set g_warmup_allguns 1 "if set players start with all guns in warmup mode"
set g_warmup_majority_factor 0.8 "minimum percentage of players ready needed for warmup to end"
set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage"
set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen"
set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed"
+set cl_damageeffect 2 "enable weapon damage effects. 1 enables effects on players, 2 on players and objects"
+set cl_damageeffect_ticrate 0.05 "particles spawn rate"
+set cl_damageeffect_limit 3 "how many damages to show on a player at once (objects are limited to one effect)"
+set cl_damageeffect_lifetime 0.1 "how much a damage effect lasts, multiplied by damage amount"
+set cl_damageeffect_lifetime_min 3 "minimum lifetime a damage effect may have"
+set cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have"
+
set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns"
set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"
set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"
set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2"
set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used"
set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed"
-set g_weapon_stay 0 "1: ghost weapons can be picked up too but give no ammo"
+set g_weapon_stay 0 "1: ghost weapons can be picked up too but give no ammo, 2: ghost weapons refill ammo to one pickup size, thrown guns have no ammo"
set g_weapon_throwable 1 "if set to 1, weapons can be dropped"
set g_powerups -1 "if set to 0 the strength and shield (invincibility) will not spawn on the map, if 1 they will spawn in all game modes, -1 is game mode default"
set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammunition"
set welcome_message_time 8
-alias clearmap "disconnect"
-
set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage"
seta leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta g_ctf_capture_limit -1 "CTF capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta g_ctf_capture_leadlimit -1 "CTF capture lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_arena_point_limit -1 "Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_arena_point_leadlimit -1 "Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
seta g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
-seta g_ctf_win_mode 0 "0: captures only, 1: captures, then points, 2: points only"
seta g_ctf_ignore_frags 0 "1: regular frags give no points"
set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them"
set g_cts_respawn_delay 0
set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible"
-set g_cts_weapon_stay 1
+set g_cts_weapon_stay 2
set g_freezetag_respawn_waves 0
set g_freezetag_respawn_delay 0
set g_freezetag_weapon_stay 0
// startmap_dm is used when running with the -listen or -dedicated commandline options
set serverconfig server.cfg
-alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1; map _init/_init"
+set _sv_init 0
+alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1"
// aliases:
alias +fire +attack
bind m +hud_panel_radar_maximized
bind i +show_info
bind PAUSE pause
-bind F10 quit
+bind F10 menu_showquitdialog
bind F11 disconnect
bind F12 screenshot
bind F4 ready
alias singleplayer_continue "set scmenu_campaign_goto -1"
alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togglemenu"
-// Green's fullbright skins
-alias cl_fbskin_green "playermodel models/player/erebus.iqm; playerskin 1; color 3 3"
-alias cl_fbskin_red "playermodel models/player/erebus.iqm; playerskin 1; color 4 4"
-alias cl_fbskin_orange "playermodel models/player/erebus.iqm; playerskin 1; color 14 14"
-alias cl_fbskin_off "playermodel models/player/erebus.iqm; playerskin 0"
+// Green's fullbright skins, updated by Samual
+alias sv_fbskin_unique "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors \"\""
alias sv_fbskin_green "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 51"
alias sv_fbskin_red "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 68"
alias sv_fbskin_orange "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 238"
+alias sv_fbskin_rainbow "sv_defaultcharacter 1; sv_defaultplayermodel models/player/megaerebus.iqm; sv_defaultplayerskin 1; sv_defaultplayercolors 95"
+
alias sv_fbskin_off "sv_defaultcharacter 0; sv_defaultplayerskin 0; sv_defaultplayercolors \"\""
seta sv_servermodelsonly 1
cl_curl_enabled 1
-cl_curl_maxspeed 400
+cl_curl_maxspeed 500
+cl_curl_useragent 1
+cl_curl_useragent_append "$g_xonoticversion"
+
sv_curl_defaulturl "http://www.xonotic.org/contentdownload/getmap.php?file="
set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages"
seta gl_finish $gl_finish
seta v_kicktime $v_kicktime
seta r_subdivisions_tolerance $r_subdivisions_tolerance
+seta vid_gl20 $vid_gl20
+seta vid_gl13 $vid_gl13
// ticrate
//sys_ticrate 0.0166667
// these entities are not referenced by anything directly, they just represent
// teams and are found by find() when needed
prvm_leaktest_ignore_classnames "ctf_team dom_team tdm_team"
+prvm_backtraceforwarnings 1
sv_allowdownloads_inarchive 1 // for csprogs.dat
sv_allowdownloads 0 // download protocol is evil
set g_jetpack 0 "Jetpack mutator (uses the hook's button, can't coexist with the offhand hook, but only with the onhand one)"
set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
+set g_bastet 0 "don't try"
+set g_loituma 0 "no, really"
+
+set _urllib_nextslot 0 "temp variable"
+set cl_warpzone_usetrace 1 "do not touch"
set cl_effects_lightningarc_simple 0
set cl_effects_lightningarc_segmentlength 64
set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used"
seta g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded"
-alias mute "prvm_edictset server $1 muted 1" // I am lazy and not making an actual command of this
-alias unmute "prvm_edictset server $1 muted 0" // dito
-
set menu_updatecheck 1
set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved
set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplier"
set the_goggles "they do nothing" "but the googles, they do"
-seta g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
-seta g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
+set g_ghost_items 1 "enable ghosted items (when between 0 and 1, overrides the alpha value)"
+set g_ghost_items_color "-1 -1 -1" "color of ghosted items, 0 0 0 leaves the color unchanged"
set sv_weaponstats_file "" "when set to a file name, per-weapon stats get written to that file"
set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match"
-seta g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them"
+set g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them"
// weapon accuracy stats
set sv_accuracy_data_share 1 "1 send weapon accuracy data statistics to spectating clients, depends on cl_accuracy_data_share"
set g_debug_bot_commands 0 "print scripted bot commands before executing"
set g_debug_defaultsounds 0 "always use default sounds"
set sv_use_csqc_players 1 "set to 0 to disable CSQC players for better Xonotic 0.5 compat"
-set cl_forceplayermodels 0 "set to 1 to make everyone look like yourself (requires server to have sv_use_csqc_players 1)"
set cl_precacheplayermodels 0 "TODO please check if this needs to be 1 or if precaching a model the server already requested is fast enough to do it at runtime"
+seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_use_csqc_players 1 and sv_defaultcharacter 0)"
+seta cl_forceplayercolors 0 "make everyone look like your own color (requires server to have sv_use_csqc_players 1 and sv_defaultcharacter 0, and is ignored in teamplay)"
+seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)"
+seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)"
+seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (requires server to have sv_use_csqc_players 1, and is ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)"
// debug cvars for keyhunt attaching
set _angles "0 0 0"
// support Q1BSP maps
mod_q1bsp_polygoncollisions 1
+// match q3map2
+mod_obj_orientation 0
+
// improve some minor details
sv_gameplayfix_gravityunaffectedbyticrate 1
sv_gameplayfix_nogravityonground 1