alias use "impulse 21"
// for backwards compatibility
+// TODO Remove after 0.8 release!
+cl_particles_forcetraileffects 1
alias dropweapon "impulse 17"
alias +show_info +button7
set con_completion_vdomap map
set con_completion_playermodel models/player/*.iqm
+// helper
// these non-saved engine cvars shall be saved
-seta cl_port $cl_port
-seta r_showsurfaces $r_showsurfaces
-seta r_ambient $r_ambient
-seta skill 4
-seta gl_finish $gl_finish
-seta v_kicktime $v_kicktime
-seta r_subdivisions_tolerance $r_subdivisions_tolerance
-seta vid_gl20 $vid_gl20
-seta vid_gl13 $vid_gl13
-seta r_drawviewmodel $r_drawviewmodel
-seta v_idlescale $v_idlescale
-seta net_slist_queriespersecond $net_slist_queriespersecond
+alias makesaved "seta $1 \"${$1 ?}\"
+makesaved cl_maxfps_alwayssleep
+makesaved cl_port
+makesaved gl_finish
+makesaved net_slist_queriespersecond
+makesaved r_ambient
+makesaved r_drawviewmodel
+makesaved r_showsurfaces
+makesaved r_subdivisions_tolerance
+makesaved skill
+makesaved vid_gl13
+makesaved vid_gl20
+makesaved v_idlescale
+makesaved v_kicktime
// ticrate
//sys_ticrate 0.0166667
set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
set g_debug_bot_commands 0 "print scripted bot commands before executing"
set g_debug_defaultsounds 0 "always use default sounds"
-set cl_precacheplayermodels 0 "TODO please check if this needs to be 1 or if precaching a model the server already requested is fast enough to do it at runtime"
seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)"
seta cl_forceplayercolors 0 "make everyone look like your own color (requires server to have sv_defaultcharacter 0, and is ignored in teamplay with more than two teams)"
seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"