seta cl_zoomfactor 5 "how much +zoom will zoom (1-16)"
seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom"
seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)"
+
+seta cl_unpress_zoom_on_spawn 1 "automatically unpress zoom when you spawn"
+seta cl_unpress_zoom_on_death 1 "automatically unpress zoom when you die (and don't allow zoom again while dead)"
+seta cl_unpress_zoom_on_weapon_switch 1 "automatically unpress zoom when you switch a weapon"
+seta cl_unpress_attack_on_weapon_switch 1 "automatically unpress fire and fire1 attack buttons when you switch a weapon"
+
freelook 1
sensitivity 6
v_gamma 1
bind f7 menu_showsandboxtools
-seta menu_monsters_spawn_monster ""
+seta menu_monsters_edit_spawn ""
seta menu_monsters_edit_name ""
seta menu_monsters_edit_skin 0
seta menu_monsters_edit_color ""
seta menu_monsters_edit_movetarget 1
+seta menu_td_edit_spawn ""
+
set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps"
set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps"
// we REALLY need the end pos nudging DP bug workaround for trace-to-end-of-solid to work
collision_endposnudge 1
+// FIXME remove this when the engine feature FINALLY MAYBE works
+r_glsl_skeletal 0
+
// animation tuning
set cl_lerpanim_maxdelta_framegroups 0.05 // must be faster than fastest weapon refire
set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server controlled anim (e.g. animinfo stuff)
exec gamemodes.cfg
exec notifications.cfg
exec monsters.cfg
-exec za.cfg
// load console command aliases and settings
exec commands.cfg