seta scoreboard_accuracy_doublerows 0 "use two rows instead of one"
seta scoreboard_accuracy 1 "0 = no weapon accuracy stats panel on scoreboard"
seta scoreboard_color_bg_r 0 "red color component of the HUD background"
-seta scoreboard_color_bg_g 0.25 "green color component of the HUD background"
-seta scoreboard_color_bg_b 0.17 "blue color component of the HUD background"
+seta scoreboard_color_bg_g 0.4 "green color component of the HUD background"
+seta scoreboard_color_bg_b 0.6 "blue color component of the HUD background"
seta scoreboard_color_bg_team 0.5 "team color multiplier of the HUD background"
seta scoreboard_alpha_bg 0.6 "scoreboard background alpha"
seta scoreboard_alpha_fg 1 "scoreboard foreground alpha"
scr_conscroll_x -0.1
scr_conscroll_y -0.3
+scr_loadingscreen_background 1
+scr_loadingscreen_barcolor "0 0.5 1"
+scr_loadingscreen_barheight 20
+scr_loadingscreen_count 1
+
// DP cannot properly detect this, so rather turn off the detection
r_texture_dds_load_dxt1_noalpha 1