set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
set samelevel 0 "when 1, always play the same level over and over again"
+set g_grab 0 "enables grabbing certain objects"
+
set g_cloaked 0 "display all players mostly invisible"
set g_player_alpha 1
set g_player_brightness 0 "set to 2 for brighter players"
set g_sandbox 0 "allow players to spawn and edit objects around the map"
set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects"
-set g_sandbox_storage_autosave 10 "storage is automatically saved every specified number of seconds"
+set g_sandbox_storage_name default "name of the selected storage to use"
+set g_sandbox_storage_autosave 5 "storage is automatically saved every specified number of seconds"
+set g_sandbox_storage_autoload 1 "if a storage file exists for the given map, automatically load it at startup"
set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time"
-set g_sandbox_editor_free 0 "when enabled, players can edit any object on the map, not just the objects they've spawned"
+set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object"
set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player"
set g_sandbox_editor_distance_edit 350 "distance at which players can edit or remove objects they are looking at"
set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to"
set g_sandbox_object_scale_max 2 "maximum scale that objects can be set to"
set g_sandbox_object_material_velocity_min 100 "velocity objects must have while colliding for material effects to be applied"
set g_sandbox_object_material_velocity_factor 0.002 "velocity range which decides the intensity of material effects"
+set cl_sandbox_clipboard ""
seta menu_sandbox_spawn_model ""
seta menu_sandbox_attach_bone ""
cl_sound_r_exp3 ""
sv_sound_land ""
sv_sound_watersplash ""
-seta cl_sound_maptime_warning "1" "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
-seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both"
seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer"
+seta cl_announcer_antispam 2 "number of seconds before an announcement of the same sound can be played again"
+seta cl_announcer_maptime 3 "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both"
+seta cl_notify_carried_items "3" "notify you of carried items when you obtain them (e.g. flags in CTF) - 0: disabled, 1: notify of taken items, 2: notify of picking up dropped items, 3: notify of both"
// startmap_dm is used when running with the -listen or -dedicated commandline options
set serverconfig server.cfg
// debug
set _independent_players 0 "DO NOT TOUCH"
+set _notarget 0 "NO, REALLY, DON'T"
// define some engine cvars that we need even on dedicated server
set r_showbboxes 0
set g_playerstats_uri ""
set g_playerstats_debug 0 "when 1, player stats are dumped to the console too"
+// session locking
+locksession 1
+
// create this cvar in case the engine did not
set snd_soundradius 1200
set snd_softclip 1