set sv_player_viewoffset "0 0 35" "view offset of the player model"
set sv_player_mins "-16 -16 -24" "playermodel mins"
set sv_player_maxs "16 16 45" "playermodel maxs"
-set sv_player_headsize "24 24 12" "playermodel headshot bbox size (centered at top of player bbox, preview with r_showbboxes)" // actually SHOULD be 19.2 19.2 10 according to docs
set sv_player_crouch_viewoffset "0 0 20" "view offset of the player model when crouched"
set sv_player_crouch_mins "-16 -16 -24" "mins of a crouched playermodel"
set sv_player_crouch_maxs "16 16 25" "maxs of a crouched playermodel"
// startmap_dm is used when running with the -listen or -dedicated commandline options
set serverconfig server.cfg
+alias loadconfig "cvar_resettodefaults_saveonly; exec ${* !}"
set _sv_init 0
alias startmap_dm "set _sv_init 0; map _init/_init; exec $serverconfig; set _sv_init 1"
con_chatpos -9
con_chatsize 10
con_chatwidth 0.6
+con_notify 0
con_notifysize 10
con_notifyalign 0
set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
set g_bastet 0 "don't try"
-set g_loituma 0 "no, really"
set _urllib_nextslot 0 "temp variable"
set cl_warpzone_usetrace 1 "do not touch"
seta cl_noantilag 0 "turn this on if you believe antilag is bad"
-set sv_pitch_min -35 "minimum aiming angle for shooting direction display of the gun"
-set sv_pitch_max 35 "maximum aiming angle for shooting direction display of the gun"
-set sv_pitch_fixyaw 0 "workaround to fix the aiming direction on stupidly made player models, FIXME fix the models and set this to 0"
-
set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match"
set g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them"
set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigation code"
set g_debug_bot_commands 0 "print scripted bot commands before executing"
set g_debug_defaultsounds 0 "always use default sounds"
-set sv_use_csqc_players 1 "set to 0 to disable CSQC players for better Xonotic 0.5 compat"
set cl_precacheplayermodels 0 "TODO please check if this needs to be 1 or if precaching a model the server already requested is fast enough to do it at runtime"
-seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_use_csqc_players 1 and sv_defaultcharacter 0)"
-seta cl_forceplayercolors 0 "make everyone look like your own color (requires server to have sv_use_csqc_players 1 and sv_defaultcharacter 0, and is ignored in teamplay with more than two teams)"
-seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)"
-seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (requires server to have sv_use_csqc_players 1; does not affect how enemies look with cl_forceplayermodels)"
-seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (requires server to have sv_use_csqc_players 1, and is ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)"
-seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce preceived lag (requires server to have sv_use_csqc_players 1)"
+seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)"
+seta cl_forceplayercolors 0 "make everyone look like your own color (requires server to have sv_defaultcharacter 0, and is ignored in teamplay with more than two teams)"
+seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
+seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)"
+seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)"
+seta cl_movement_errorcompensation 1 "try to compensate for prediction errors and reduce preceived lag"
// debug cvars for keyhunt attaching
set _angles "0 0 0"
// use fake light if map has no lightmaps
r_fakelight 1
+r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water
+
// strength sound settings
set sv_strengthsound_antispam_time 0.1 "minimum distance of strength sounds"
set sv_strengthsound_antispam_refire_threshold 0.04 "apply minimum distance only if refire of the gun is smaller than this"
exec vehicles.cfg
exec crosshairs.cfg
exec gamemodes.cfg
+exec notifications.cfg
// load console command aliases and settings
exec commands.cfg