locs_enable 0
pausable 0
-seta g_spawnshieldtime 1.000000 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
-seta g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
+set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire"
+set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past, 3 = unverified client side hit scan)"
set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)"
set g_antilag_nudge 0 "don't touch"
set g_antilag_bullets 1 "Bullets AntiLag (0 = no AntiLag, 1 = server side hit scan in the past) - DO NOT TOUCH (severely changes weapon balance)"
bind y messagemode2
bind z messagemode2
bind u "+con_chat_maximize"
+bind m +hud_panel_radar_maximized
bind i +show_info
bind PAUSE pause
bind F10 quit
alias -userbind "_userbind_call userbind${1}_release"
// we must change its default from 1.0 to 1 to be consistent with menuqc
-seta slowmo 1
+set slowmo 1
seta menu_skin "luminos"
set menu_slowmo 1
seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints"
-// user preference cvars (i.e. shouldn't be adjusted by a skin config)
+// user preference cvars (i.e. shouldn't be adjusted by a skin config)
seta hud_panel_weapons_label 1 "1 = show number of weapon, 2 = show bound key of weapon"
seta hud_panel_weapons_complainbubble_time 1 "time that a new entry stays until it fades out"
seta hud_panel_weapons_complainbubble_fadetime 0.25 "fade out time"
seta hud_panel_radar_rotation 0 "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north"
seta hud_panel_radar_zoommode 0 "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out"
alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4"
+seta hud_panel_radar_maximized_scale 8192 "distance you can see on the radar when maximized"
+seta hud_panel_radar_maximized_size "0.5 0.5" "size of the radar when maximized"
+alias +hud_panel_radar_maximized "cl_cmd hud_panel_radar_maximized 1"
+alias -hud_panel_radar_maximized "cl_cmd hud_panel_radar_maximized 0"
+alias hud_panel_radar_maximized "cl_cmd hud_panel_radar_maximized"
seta hud_panel_score_rankings 0 "show rankings: 1 always show my own score; 2 pure rankings"
// create this cvar in case the engine did not
set snd_soundradius 1200
+set snd_softclip 1
+set snd_maxchannelvolume 0
+set snd_streaming_length 2
seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation"
alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default
alias snd_attenuation_method_1 "set menu_snd_attenuation_method 1; set snd_soundradius 2400; set snd_attenuation_exponent 4; set snd_attenuation_decibel 0" // nice approximation for method 2