type static
color 0x202020 0x404040
size 2 2
-sizeincrease 2
-alpha 256 256 512
+sizeincrease 0.2
+alpha 256 256 256
airfriction -4
velocityjitter 4 4 4
type smoke
tex 62 62
color 0x404040 0x808080
size 1 1
-alpha 256 256 256
+alpha 256 256 128
gravity -0.125
bounce 1.5
liquidfriction 4
effect electro_lightning
count 300
type spark
-color 0x283880 0x283880 // 0x202020 0x404040
+// color 0x501860 0x501860 // 0x202020 0x404040
+color 0x2030FF 0x80C0FF
+tex 65 65
+size 6 6
+alpha 100 206 1724
+originjitter 1.5 1.5 1.5
+velocityjitter 6 6 6
+sizeincrease 10
+velocitymultiplier 2000
+effect electro_lightning
+count 30
+type spark
+tex 8 15
+color 0xDDFDFF 0xFDFDFF
+size 2 5
+alpha 110 170 1500
+originjitter 1 1 1
+velocityjitter 150 150 150
+velocitymultiplier 0.5
+airfriction 2
+stretchfactor 1.5
+effect electro_lightning
+count 50
+type spark
+tex 41 41
+color 0xFDFDFF 0xF9FDFF
+size 2 3
+alpha 110 170 1500
+originjitter 1 1 1
+velocityjitter 350 350 350
+velocitymultiplier 2.5
+airfriction 8
+gravity 1.3
+stretchfactor 0.1
+
+// used in qcsrc/server/w_gauntlet.qc: pointparticles(particleeffectnum("electro_muzzleflash"), w_shotorg, w_shotdir * 1000, 1)
+effect gauntlet_lightning
+count 300
+type spark
+color 0x280000 0x280000 // 0x202020 0x404040
tex 65 65
size 3 3
alpha 256 256 1024
velocityjitter 6 6 6
sizeincrease 15
velocitymultiplier 2000
-effect electro_lightning
+effect gauntlet_lightning
count 30
type spark
tex 8 15
-color 0xD9FDFF 0xD9FDFF
-size 3 7
-alpha 110 228 2024
+color 0xDD0000 0xFD0000
+size 2 5
+alpha 110 228 1024
originjitter 1 1 1
velocityjitter 150 150 150
velocitymultiplier 0.5
airfriction 2
stretchfactor 1.5
-effect electro_lightning
+effect gauntlet_lightning
count 50
type spark
tex 41 41
-color 0xD9FDFF 0xD9FDFF
-size 3 4
-alpha 110 228 1500
+color 0xFD0000 0xF90000
+size 2 3
+alpha 110 228 600
originjitter 1 1 1
velocityjitter 350 350 350
velocitymultiplier 2.5