set g_ca_point_leadlimit -1 "Clan Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
set g_ca_spectate_enemies 0 "allow eliminated players to spectate enemy players during Clan Arena games"
set g_ca_warmup 10 "time players get to run around before the round starts"
-set g_ca_damage2score_multiplier 0.01
+set g_ca_damage2score 100 "every this amount of damage done give players 1 point"
set g_ca_round_timelimit 180 "round time limit in seconds"
set g_ca_teams_override 0
set g_ca_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"
set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins"
set g_lms_lives_override -1
set g_lms_extra_lives 0
-set g_lms_regenerate 0
-set g_lms_last_join 3 "if g_lms_join_anytime is false, new players can only join if the worst active player has more than (fraglimit - g_lms_last_join) lives"
-set g_lms_join_anytime 1 "if true, new players can join, but get same amount of lives as the worst player"
+set g_lms_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen"
+set g_lms_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot"
+set g_lms_last_join 3 "if g_lms_join_anytime is 0, new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives; in other words, new players can no longer join once the worst player loses more than g_lms_last_join lives"
+set g_lms_join_anytime 1 "1: new players can join, but get same amount of lives as the worst player; 0: new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives"
+set g_lms_items 0 "enables items to spawn, weaponarena still disables weapons and ammo (to force all items to spawn, use g_pickup_items 1 instead)"
set g_lms_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena"
+set g_lms_forfeit_min_match_time 30 "end the match early if at least this many seconds have elapsed and less than 2 players are playing due to forfeits"
// =========