// These are called when the mode is switched via gametype vote screen,
// earlier than gamestart hooks (useful for enabling per-gamemode mutators)
// The _all hook is called before the specific one
-// here it sets g_maxplayers to undo what duel does
-alias sv_vote_gametype_hook_all "set g_maxplayers 0"
+alias sv_vote_gametype_hook_all
alias sv_vote_gametype_hook_as
alias sv_vote_gametype_hook_ca
alias sv_vote_gametype_hook_ctf
alias sv_vote_gametype_hook_rc
alias sv_vote_gametype_hook_tdm
-// Preset to allow duel to be used for the gametype voting screen
+// Example preset to allow duel to be used for the gametype voting screen
// sv_vote_gametype_*_type Must be set to the name of the gametype the option is based on
// sv_vote_gametype_*_name Contains a human-readable name of the gametype
// sv_vote_gametype_*_description Contains a longer description
-set sv_vote_gametype_duel_type dm
-set sv_vote_gametype_duel_name Duel
-set sv_vote_gametype_duel_description "One vs One match"
-alias sv_vote_gametype_hook_duel "set g_maxplayers 2"
+//set sv_vote_gametype_duel_type dm
+//set sv_vote_gametype_duel_name Duel
+//set sv_vote_gametype_duel_description "One vs One match"
+//alias sv_vote_gametype_hook_all "set g_maxplayers 0"
+//alias sv_vote_gametype_hook_duel "set g_maxplayers 2"
// ===========
set g_cts 0 "CTS: complete the stage"
set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts"
set g_cts_finish_kill_delay 10 "prevent cheating by running back to the start line, and starting out with more speed than otherwise possible"
+set g_cts_send_rankings_cnt 15 "send this number of map records to clients"
// ==========================
set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it"
set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)"
set g_onslaught_warmup 5
-set g_onslaught_round_timelimit 280
+set g_onslaught_round_timelimit 500
set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another"
set g_onslaught_teleport_wait 5 "Time before player can teleport again"
set g_onslaught_spawn_choose 1 "Allow players to choose the control point to be spawned at"
set g_invasion_spawnpoint_spawn_delay 0.5
set g_invasion_teams 0 "number of teams in invasion (note: use mapinfo to set this)"
set g_invasion_team_spawns 1 "use team spawns in teamplay invasion mode"
+set g_invasion_type 0 "type of invasion mode - 0: round-based, 1: hunting, 2: complete the stage (note: use mapinfo to set this)"