set g_ctf_oneflag 1 "Allow oneflag CTF mode on maps that support it"
set g_ctf_oneflag_reverse 0 "apply reverse mode to oneflag CTF (take flag to enemy bases to cap), overrides g_ctf_reverse only in oneflag, g_ctf_reverse still affects oneflag"
set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate"
+set g_ctf_flag_return_carrying 0 "(manual return mode) auto return the flag to base if touched by a flag carrier"
set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius"
set g_ctf_flag_return_time 15
set g_ctf_flag_return_dropped 100
set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him"
set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion"
set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion"
-set g_freezetag_revive_falldamage 0 "Enable reviving from this amount of fall damage"
-set g_freezetag_revive_falldamage_health 40 "Amount of health player has if they revived from falling"
set g_freezetag_round_timelimit 180 "round time limit in seconds"
-set g_freezetag_frozen_damage_trigger 1 "if 1, frozen players falling into the void will die instead of teleporting to spawn"
-set g_freezetag_frozen_force 0.6 "How much to multiply the force on a frozen player with"
set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds"
seta g_freezetag_teams_override 0
set g_freezetag_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any"