// Misc
set g_monsters 1 "Enable monsters (master switch)"
-set g_monsters_think_delay 0.2 "Delay between monster think frames"
+set g_monsters_think_delay 0.1 "Delay between monster think frames"
set g_monsters_skill 1 "Monster skill (affecting some of their attributes). 1 - easy, 2 - medium, 3 - hard, 4 - insane, 5 - nightmare"
set g_monsters_miniboss_chance 5
set g_monsters_miniboss_healthboost 100
set g_monsters_drop_size medium "Size of the item monsters drop. Possible health/amor values are: small, medium, large. Possible ammo values are: shells, bullets, cells, rockets"
set g_monsters_owners 1 "Monsters will not attack their owners in team matches if set to 1"
set g_monsters_teams 1
-set g_monster_spawnshieldtime 2 "Monsters will not take damage for this amount of seconds"
+set g_monsters_spawnshieldtime 2 "Monsters will not take damage for this amount of seconds"
set g_monsters_typefrag 1
set g_monsters_healthbars 1 "Show health bars above monsters"
set g_monsters_target_range 2000
set g_monsters_skill_hard 5 "Monster hard skill level (used for skill based functions)"
set g_monsters_skill_insane 7 "Monster insane skill level (used for skill based functions)"
set g_monsters_skill_nightmare 10 "Monster nightmare skill level (used for skill based functions)"
-set g_monsters_spawn_list "brute animus shambler bruiser wyvern cerberus slime knight stingray mage zombie spider" "monsters not listed here will spawn as bruisers"
// Brute
set g_monster_brute 1 "Enable Brutes"
// Mage
set g_monster_mage 1 "Enable Mages"
-set g_monster_mage_health 400 "Mage health"
+set g_monster_mage_health 200 "Mage health"
set g_monster_mage_drop health "Mage drops this item on death"
set g_monster_mage_drop_size medium "Size of the item Mages drop. Possible values are: small, medium, large"
set g_monster_mage_speed 50 "Mage move speed"
set g_monster_mage_attack_spike_delay 2 "Delay between Mage homing spike attacks"
set g_monster_mage_attack_melee_damage 30 "Mage magic attack damage"
set g_monster_mage_attack_melee_delay 0.7 "Delay between Mage melee attacks"
-set g_monster_mage_heal_self 50 "Amount of health Mage will regenerate every attack when its low on health"
+set g_monster_mage_heal_self 35 "Amount of health Mage will regenerate every attack when its low on health"
set g_monster_mage_heal_friends 15 "Amount of health Mage will regenerate nearby friends"
set g_monster_mage_heal_minhealth 250 "Health limit below which Mage will try to heal itself"
set g_monster_mage_heal_range 200 "Maximum healing distance"