set g_monsters_skill_hard 5 "Monster hard skill level (used for skill based functions)"
set g_monsters_skill_insane 7 "Monster insane skill level (used for skill based functions)"
set g_monsters_skill_nightmare 10 "Monster nightmare skill level (used for skill based functions)"
-set g_monsters_spawn_list "ogre animus shambler bruiser marine wyvern cerberus slime knight fish mage zombie spider" "monsters not listed here will spawn as bruisers"
+set g_monsters_spawn_list "ogre animus shambler bruiser wyvern cerberus slime knight fish mage zombie spider" "monsters not listed here will spawn as bruisers"
// Ogre
set g_monster_ogre 1 "Enable Ogres"
set g_monster_bruiser_speed_walk 40 "Bruiser walk speed"
set g_monster_bruiser_speed_run 70 "Bruiser run speed"
-// Marine
-set g_monster_marine 1 "Enable Marines"
-set g_monster_marine_health 100 "Marine Health"
-set g_monster_marine_drop ammo "Marine drops this item on death"
-set g_monster_marine_drop_size shells "Size of the item Marines drop. Possible values are: small, medium, large"
-set g_monster_marine_melee_damage 20 "Marine melee attack damage"
-set g_monster_marine_speed_walk 75 "Marine walk speed"
-set g_monster_marine_speed_run 100 "Marine run speed"
-set g_monster_marine_ammo 5 "Marine weapon ammo"
-set g_monster_marine_weapon_laser_chance 6 "Chance of Marine weapon being laser"
-set g_monster_marine_weapon_shotgun_chance 8 "Chance of Marine weapon being shotgun"
-set g_monster_marine_weapon_machinegun_chance 4 "Chance of Marine weapon being machine gun"
-set g_monster_marine_weapon_rocketlauncher_chance 2 "Chance of Marine weapon being rocket launcher"
-set g_monster_marine_attack_uzi_bullets 3 "Number of machine gun bullets Marine fires"
-set g_monster_marine_attack_uzi_damage 10 "Marine machine gun damage per bullet"
-set g_monster_marine_attack_uzi_force 5 "Marine machine gun knockback"
-set g_monster_marine_attack_shotgun_damage 4 "Marine shotgun per bullet damage"
-set g_monster_marine_attack_shotgun_spread 0.2 "Marine shotgun bullet spread"
-set g_monster_marine_attack_shotgun_bullets 12 "Marine shotgun bullets per shot"
-set g_monster_marine_attack_shotgun_force 5 "Marine shotgun knockback"
-set g_monster_marine_attack_rocket_damage 50 "Marine rocket direct hit damage"
-set g_monster_marine_attack_rocket_edgedamage 25 "Marine rocket indirect hit damage"
-set g_monster_marine_attack_rocket_radius 110 "Marine rocket explosion radius"
-set g_monster_marine_attack_rocket_force 25 "Marine rocket knockback"
-set g_monster_marine_attack_rocket_lifetime 5 "Marine rocket lifetime"
-set g_monster_marine_attack_rocket_speed 2000 "Marine rocket fly speed"
-set g_monster_marine_attack_laser_damage 15 "Marine laser damage"
-set g_monster_marine_attack_laser_edgedamage 7 "Marine laser indirect hit damage"
-set g_monster_marine_attack_laser_radius 50 "Marine laser damage radius"
-set g_monster_marine_attack_laser_force 300 "Marine laser knockback"
-set g_monster_marine_attack_laser_speed 2000 "Marine laser projectile speed"
-set g_monster_marine_attack_laser_spread 0 "Marine laser projectile spread"
-
// Wyvern
set g_monster_wyvern 1 "Enable Wyverns"
set g_monster_wyvern_health 80 "Wyvern health"