set g_instagib_ammo_convert_cells 0 "convert normal cell ammo packs to insta cell ammo packs"
set g_instagib_ammo_convert_rockets 0 "convert rocket ammo packs to insta cell ammo packs"
set g_instagib_ammo_convert_shells 0 "convert shell ammo packs to insta cell ammo packs"
+set g_instagib_invisibility_time 30 "Time of invisibility powerup in seconds."
set g_instagib_invis_alpha 0.15
+set g_instagib_speed_time 30 "Time of speed powerup in seconds."
set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup"
set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib"
set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players"
// ==========
// overkill
// ==========
-set g_overkill 0 "internal cvar, to enable overkill, use `exec defaultOverkill.cfg`"
+set g_overkill 0 "internal cvar, to enable overkill, use `exec ruleset-overkill.cfg`"
set g_overkill_powerups_replace 1
set g_overkill_itemwaypoints 1
set g_buffs_flight_time 60 "flight buff carry time"
+// ================
+// grappling hook
+// ================
+set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
+set g_grappling_hook_useammo 0 "use ammunition with the off-hand grappling hook"
+
+
// ==============
// vampire hook
// ==============
set g_vampirehook_teamheal "1" "hooking teammates drains hooker's health"
+// =================
+// offhand blaster
+// =================
+set g_offhand_blaster 0 "whether to enable offhand blaster"
+
+
// ===============
// rocket minsta
// ===============
// running guns
// ==============
set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
+
+// ==================
+// dynamic handicap
+// ==================
+set g_dynamic_handicap 0 "Whether to enable dynamic handicap."
+set g_dynamic_handicap_scale 0.2 "The scale of the handicap. Larger values mean more penalties for strong players and more buffs for weak players."
+set g_dynamic_handicap_exponent 1 "The exponent used to calculate handicap. 1 means linear scale. Values more than 1 mean stronger non-linear handicap. Values less than 1 mean weaker non-linear handicap"
+set g_dynamic_handicap_min 0 "The minimum value of the handicap."
+set g_dynamic_handicap_max 0 "The maximum value of the handicap."
+
+// ===============
+// kick teamkiller
+// ===============
+set g_kick_teamkiller_rate 0 "Limit for teamkills per minute before the client gets dropped. 0 means that the teamkillers don't get kicked automatically"
+set g_kick_teamkiller_lower_limit 5 "Minimum number of teamkills before the teamkill rate is considered"
+
+// =====================
+// stale-move negation
+// =====================
+set g_smneg 0 "Stale-move negation: penalize repeated use of the same weapon"
+set g_smneg_bonus 1 "Stale-move negation: allow weapons to become stronger than their baseline"
+set g_smneg_bonus_asymptote 4 "Stale-move negation: damage = infinity at this bonus level"
+set g_smneg_cooldown_factor 0.25 "Stale-move negation: penalty cooldown factor"
+
+// ==============
+// random items
+// ==============
+set g_random_items 0 "Whether to enable random items."
+set g_random_loot 0 "Whether to enable random loot."
+exec randomitems-xonotic.cfg