sv_airaccelerate 2
sv_friction 6
edgefriction 1
-sv_stepheight 34
+sv_stepheight 31
// Q1: 16+2
// Nex: 32+2
-// we try: 24+2
-// samual: 32+2
+// Xon 0.7: 24+2
+// Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps)
// jump height == sv_jumpvelocity^2 / (2*sv_gravity)
// in this case: 42.87 qu