float ticrate;
.float damageforcescale;
+#define MIN_DAMAGEEXTRARADIUS 2
#define MAX_DAMAGEEXTRARADIUS 16
.float damageextraradius;
.void(float thisdmg, float hittype, vector org, vector thisforce) event_damage;
float serverflags;
float uid2name_dialog;
+
+.float csqcmodel_isdead; // used by shownames and miscfunctions (float getplayerisdead(float) {}) to know when a player is dead
+
+#define player_currententnum (spectatee_status > 0 ? spectatee_status : player_localnum + 1)
+
+float g_balance_porto_secondary;