float vid_conwidth, vid_conheight;
float binddb;
-// Announcer
-string announce_snd;
-
// QUALIFYING
float race_checkpoint;
float race_time;
// short mapname
string shortmapname;
-//remaining maptime announcer sounds, true when sound was already played
-float announcer_1min;
-float announcer_5min;
-
// database for misc stuff
float tempdb;
float ClientProgsDB;
string w_deathtypestring;
vector w_org, w_backoff;
-float sniperrifle_scope;
+float rifle_scope;
float nex_scope;
float minelayer_maxmines;