}*/
if(autocvar_cl_spawn_point_particles)
{
- if(teamplay)
+ if((serverflags & SERVERFLAG_TEAMPLAY))
{
switch(teamnum)
{
armorblockpercent = ReadByte() / 255.0;
- g_weaponswitchdelay = ReadByte() / 255.0;
-
g_balance_grenadelauncher_bouncefactor = ReadCoord();
g_balance_grenadelauncher_bouncestop = ReadCoord();
g_balance_electro_secondary_bouncefactor = ReadCoord();