}
Tuba_Precache();
+ if(autocvar_cl_reticle_item_normal) precache_pic("gfx/reticle_normal");
+ if(autocvar_cl_reticle_item_nex) precache_pic("gfx/reticle_nex");
+
get_mi_min_max_texcoords(1); // try the CLEVER way first
minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
shortmapname = mi_shortname;
minimapname = strzone(minimapname);
WarpZone_Init();
+
hud_configure_prev = -1;
+ tab_panel = -1;
}
// CSQC_Shutdown : Called every time the CSQC code is shutdown (changing maps, quitting, etc)
vote_prev = 0;
cvar_set("cl_allow_uid2name", "1");
vote_change = -9999;
+ uid2name_dialog = 0;
}
else
{
vote_prev = 0;
cvar_set("cl_allow_uid2name", "0");
vote_change = -9999;
+ uid2name_dialog = 0;
}
else
{
race_laptime = 0;
race_checkpointtime = 0;
}
+ if (autocvar_hud_panel_healtharmor_progressbar_gfx)
+ {
+ if ( (spectatee_status == -1 && newspectatee_status > 0) //before observing, now spectating
+ || (spectatee_status > 0 && newspectatee_status > 0 && spectatee_status != newspectatee_status) //changed spectated player
+ )
+ prev_p_health = -1;
+ else if(spectatee_status && !newspectatee_status) //before observing/spectating, now playing
+ prev_health = -1;
+ }
spectatee_status = newspectatee_status;
}
}
}
+void Ent_ShowNames()
+{
+ float sf;
+
+ // entity init, TODO can this be done only once somehow?
+ self.the_entnum = ReadByte(); // TODO: fixme to only send once somehow
+ self.draw2d = Draw_ShowNames;
+ //self.movetype = MOVETYPE_FLY; // movetype needed so we can traceline?
+ self.mins = '-20 -20 -24';
+ self.maxs = '20 20 45';
+
+ sf = ReadByte();
+
+ if(sf & 1)
+ {
+ self.origin_x = ReadShort();
+ self.origin_y = ReadShort();
+ self.origin_z = ReadShort();
+ }
+ if(sf & 2)
+ {
+ self.healthvalue = ReadByte();
+ self.armorvalue = ReadByte();
+ }
+
+ if(sf & 128) // same team
+ self.sameteam = TRUE;
+ else
+ self.sameteam = FALSE;
+}
+
// CSQC_Ent_Update : Called every frame that the server has indicated an update to the SSQC / CSQC entity has occured.
// The only parameter reflects if the entity is "new" to the client, meaning it just came into the client's PVS.
void Ent_RadarLink();
case ENT_CLIENT_LGBEAM: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_LGBEAM); break;
case ENT_CLIENT_GAUNTLET: Ent_ReadHook(bIsNewEntity, ENT_CLIENT_GAUNTLET); break;
case ENT_CLIENT_ACCURACY: Ent_ReadAccuracy(); break;
+ case ENT_CLIENT_SHOWNAMES: Ent_ShowNames(); break;
default:
error(strcat(_("unknown entity type in CSQC_Ent_Update: %d\n"), self.enttype));
break;
void Gamemode_Init()
{
- if(gametype == GAME_ONSLAUGHT) {
- print(strcat("Using ", minimapname, " as minimap.\n"));
- precache_pic("gfx/ons-cp-neutral.tga");
- precache_pic("gfx/ons-cp-red.tga");
- precache_pic("gfx/ons-cp-blue.tga");
- precache_pic("gfx/ons-frame.tga");
- precache_pic("gfx/ons-frame-team.tga");
- }
-
if not(isdemo())
{
localcmd("\n_cl_hook_gamestart ", GametypeNameFromType(gametype), "\n");
serverflags = ReadByte();
- cr_maxbullets = ReadByte();
-
minelayer_maxmines = ReadByte();
g_trueaim_minrange = ReadCoord();
string keys;
float n, j, k, l;
- if (!hud_showbinds)
+ if (!autocvar_hud_showbinds)
return text;
keys = db_get(binddb, command);
keys = strcat(keys, ", ", keynumtostring(k));
++l;
- if (hud_showbinds_limit > 0 && hud_showbinds_limit >= l) break;
+ if (autocvar_hud_showbinds_limit > 0 && autocvar_hud_showbinds_limit >= l) break;
}
}
}
if ("" == keys) {
- if (hud_showbinds > 1)
+ if (autocvar_hud_showbinds > 1)
return sprintf(_("%s (not bound)"), text);
else
return text;
}
- else if (hud_showbinds > 1)
+ else if (autocvar_hud_showbinds > 1)
return sprintf(_("%s (%s)"), text, keys);
else
return keys;