Net_WeaponComplain();
bHandled = true;
break;
+ case TE_CSQC_NEX_VELOCITY:
+ nex_velocitydependent = ReadByte();
+ nex_minvelocity = ReadShort();
+ nex_maxvelocity = ReadShort();
+ nex_speed_falloff_rate = ReadByte();
+ nex_charge = ReadByte();
+ nex_charge_rate = ReadByte();
+ bHandled = true;
+ break;
+ case TE_CSQC_CR_MAXBULLETS:
+ cr_maxbullets = ReadByte();
+ bHandled = true;
+ break;
default:
// No special logic for this temporary entity; return 0 so the engine can handle it
bHandled = false;