}
Tuba_Precache();
-#ifdef UID
- {
- // find the user ID
- string uid;
- registercvar("_cl_userid", "", CVAR_SAVE);
- uid = cvar_string("_cl_userid");
- if(strlen(uid) < 16)
- {
- uid = "";
- for(i = 0; i < 4; ++i)
- uid = strcat(uid, substring(ftos(floor(10000 + random() * 10000)), 1, -1));
- }
- cvar_set("_cl_userid", uid);
- localcmd(strcat("\ncmd uid ", uid, "\n"));
- }
-#endif
-
get_mi_min_max_texcoords(1); // try the CLEVER way first
minimapname = strcat("gfx/", mi_shortname, "_radar.tga");
shortmapname = mi_shortname;
remove(players);
db_close(binddb);
db_close(tempdb);
- db_save(ClientProgsDB, "client.db");
+ if(cvar("cl_db_saveasdump"))
+ db_dump(ClientProgsDB, "client.db");
+ else
+ db_save(ClientProgsDB, "client.db");
db_close(ClientProgsDB);
cvar_clientsettemp_restore();
self.angles = view_angles;
self.angles_x = -self.angles_x;
if not(self.cnt)
- R_AddEntity(self);
+ self.drawmask = MASK_NORMAL;
+ else
+ self.drawmask = 0;
}
void ShotOrg_Draw2D()
{
if(time - floor(time) > 0.5)
{
PolyDrawModel(self);
+ self.drawmask = 0;
}
else
{
self.renderflags = 0;
- R_AddEntity(self);
+ self.drawmask = MASK_NORMAL;
}
}
complain_weapon_type = ReadByte();
complain_weapon_time = time;
+ weapontime = time; // ping the weapon panel
}
// CSQC_Parse_TempEntity : Handles all temporary entity network data in the CSQC layer.
Net_WeaponComplain();
bHandled = true;
break;
+ case TE_CSQC_CR_MAXBULLETS:
+ cr_maxbullets = ReadByte();
+ bHandled = true;
+ break;
default:
// No special logic for this temporary entity; return 0 so the engine can handle it
bHandled = false;