float checkfail[16];
+float last_flicker;
+vector previous_color;
+
#define BUTTON_3 4
#define BUTTON_4 8
float cl_notice_run();
+float prev_myteam;
void CSQC_UpdateView(float w, float h)
{
entity e;
#endif
myteam = GetPlayerColor(player_localentnum - 1);
+ if(myteam != prev_myteam)
+ {
+ myteamcolors = colormapPaletteColor(myteam, 1);
+ for(i = 0; i < HUD_PANEL_NUM; ++i)
+ hud_panel[i].update_time = time;
+ prev_myteam = myteam;
+ }
+
ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE);
float is_dead = (getstati(STAT_HEALTH) <= 0);
if (ring_value)
DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, ring_image, ring_value, ring_rgb, wcross_alpha * ring_alpha, DRAWFLAG_ADDITIVE);
}
+
+ if(autocvar_crosshair_rainbow)
+ {
+ if(time >= last_flicker)
+ {
+ previous_color = randomvec() * autocvar_crosshair_rainbow_brightness;
+ last_flicker = time + autocvar_crosshair_rainbow_delay;
+ }
+ wcross_color = previous_color;
+ }
#define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
do \