]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/View.qc
fix some warnings in HUD code
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / View.qc
index b57ef2ca176da6c6aef8c047e4ec2dede8deb56e..25bde8975cfe3bfb3ab00cd218156337b3b52448 100644 (file)
@@ -825,18 +825,10 @@ void CSQC_UpdateView(float w, float h)
 
                                ring_scale = cvar("crosshair_ring_size");
 
-                               float f, a;
                                wcross_size = drawgetimagesize(wcross_name) * wcross_scale;
 
-                               float xyspeed;
-                               xyspeed = vlen('1 0 0' * pmove_vel_x + '0 1 0' * pmove_vel_y);
-                               if(xyspeed > nex_speed)
-                                       nex_speed = min(xyspeed, nex_maxvelocity);
-                               else
-                                       nex_speed = max(nex_minvelocity, nex_speed - nex_speed_falloff_rate * frametime);
-
-                               if (activeweapon == WEP_NEX && button_attack2 && nex_charge && getstati(GetAmmoStat(3)))
-                                       nex_speed = min(nex_maxvelocity, nex_speed + nex_charge_rate * frametime);
+                               float nex_charge;
+                               nex_charge = getstatf(STAT_NEX_CHARGE);
 
                                // ring around crosshair representing bullets left in camping rifle clip
                                if (activeweapon == WEP_CAMPINGRIFLE && cr_maxbullets)
@@ -847,12 +839,10 @@ void CSQC_UpdateView(float w, float h)
                                        a = cvar("crosshair_campingrifle_bulletcounter_alpha");
                                        DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", f, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);
                                }
-                               else if (activeweapon == WEP_NEX && nex_velocitydependent && nex_speed > nex_minvelocity) // ring around crosshair representing velocity-dependent damage for the nex
+                               else if (activeweapon == WEP_NEX && nex_charge) // ring around crosshair representing velocity-dependent damage for the nex
                                {
-                                       f = bound(0, (nex_speed - nex_minvelocity) / (nex_maxvelocity - nex_minvelocity), 1);
-
                                        a = cvar("crosshair_nexvelocity_alpha");
-                                       DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", f, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);
+                                       DrawCircleClippedPic(wcross_origin, wcross_size_x * ring_scale, "gfx/crosshair_ring.tga", nex_charge, wcross_color, wcross_alpha * a, DRAWFLAG_ADDITIVE);
                                }
 
 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
@@ -959,11 +949,6 @@ void CSQC_UpdateView(float w, float h)
        // let's reset the view back to normal for the end
        R_SetView(VF_MIN, '0 0 0');
        R_SetView(VF_SIZE, '1 0 0' * w + '0 1 0' * h);
-
-       // be safe against triggerbots until everyone has the fixed engine
-       // this call is meant to overwrite the trace globals by something
-       // unsuspicious
-       traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world);
 }
 
 #define spider_h "gfx/vehicles/hud_bg.tga"
@@ -1274,7 +1259,9 @@ void CSQC_common_hud(void)
                        if(cvar_string("hud_panel_weapons_accuracy_color_levels") != acc_color_levels)
                        if(!(gametype == GAME_RACE || gametype == GAME_CTS))
                        {
-                               acc_color_levels = cvar_string("hud_panel_weapons_accuracy_color_levels");
+                               if(acc_color_levels)
+                                       strunzone(acc_color_levels);
+                               acc_color_levels = strzone(cvar_string("hud_panel_weapons_accuracy_color_levels"));
                                acc_levels = tokenize(acc_color_levels);
                                if (acc_levels > MAX_ACCURACY_LEVELS)
                                        acc_levels = MAX_ACCURACY_LEVELS;